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RecursiveNewsUpdate 2.0
Major update

Update 2.0

Recursive · published 27 Jun 2026, 06:36 UTC · build 23942931

All newsPlayers around this dateRead on Steam

What's up everyone! I am happy to finally be announcing the release of update 2.0!

This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it.

With this update comes the release of Recursives first major DLC. An Unknown Signal! This DLC is free and introduces a bunch of new content for you guys to enjoy. I've tried my best to find all bugs and tweak all things to perfection, but as always I'm sure I missed a bunch of things so you guys will likely be seeing a few updates as things get reported (But hopefully not because I'm amazing.) To get started with the new content, go speak to Joy!

I apologize for all the delays with this update. It was originally scheduled to release on June 1st and it's been nearly a month since that. Life just started lifing and unfortunately development on the game had to be pushed to the back burner for a bit. I hope y'all enjoy all the new content, and I'm excited to hear all your feedback!

An Unknown Signal!

  • Various mobile specific bug fixes

  • Proper Google Play Cloud integration

  • New DLC system implemented

  • Modified some effects from Global to Overworld

  • Modified some effects from Global to Universal

  • Refactored the entire effects backend (This affects Equipment, Potions, Achievements, Prestiges, Ascensions, and some other minor areas) - bonus values unchanged, but some math was corrected.

  • Finished transitioning the name of the Giant to the Knight (Should've done this a whileeeeeee ago but I forgot...)

  • Standardized most effect values to percentages

  • Added a save Import/Export feature

  • Added a mass modify button/input for the Potion Brewer

  • Clicking on a discovered, but "unobtained" equipment recipe will now auto-fill the slots if the materials are available

  • Fixed an issue that was causing the game to get marked as not responding incorrectly at startup, causing it to potentially crash

  • Expanded the ascensions sigil tree

  • Introduced the new Ascension Curses system. Explanation in-game.

  • Introduced new Ascension Challenges. This is how ascension points will be obtained.

  • Fixed a bug that was causing user options to get reset randomly

  • Released Recursives first DLC - "An Unknown Signal"

More from Recursive

Other announcements

All news
In-game event30 Aug 2026Update 2.1Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends up · Added a tooltip on each badge explaining exactly why that essence earned its rating · Rated all six mi…Major update7 May 2026Update 1.9This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future. Along with releasing on Mobile, today we're introducing a brand new system. Ascensions! Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonus…In-game event30 Apr 2026Update 1.8Added proper height clamping for the initial language selection modal · Added a new toggle in the options that provides better touch friendly UI mechanics, toggled off on PC by default, toggled On on mobile devices by default · Reworked tutorials a bit more. Reduced total count from 42 to 25, removing quite a few that have been marked as redundant by many players. Consolidating a few into one b…