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RecursiveNewsUpdate 1.4
In-game event

Update 1.4

Recursive · published 26 Mar 2026, 19:54 UTC · build 22522183

All newsPlayers around this dateRead on Steam
  • A bunch of backend fixes/changes to improve UI interactions

  • Added new icons to the Knights upgrade tree

  • Added new icons to the Iron Fortress upgrade tree

  • Fixed the playtime not being pinned to the right in the save selection menu

  • Fixed Magic damage not appearing correctly in DPS Breakdown panel

  • Finished moving over some systems from Int values to Floats

  • Locked the "Buy All Upgrades" button behind a new T1 prestige upgrade

  • Fixed the Iron Fortress results screen not showing the correct multiplier amount for Iron gains

  • Fixed an issue that was causing tutorial pop-ups to grow incredibly tall, hiding the buttons and making it impossible to close

  • Fixed a few translation issues, likely many more that need to get fixed still unfortunately

  • Slightly adjusted some UI sizes to better accommodate the new languages

  • Added proper formatting to some numbers that were missed last time

  • A bunch of backend fixes/changes to improve FPS in the post-game

  • The blacksmith now has the ability to teach you a recipe for a random piece of equipment, for a small cost

  • The Explorer has joined the Kingdom!

  • New town linked to the Explorer, with a whole new minigame!

  • New minigame, Mining Expedition. This minigame adds a new fun way of obtaining the existing currencies. It also introduces a new currency that is used specifically for this minigame, Rubble.

  • Added a "Farm Mode" toggle after losing the Eclipse Throne battle for the first time (Allows for easier material farming)

  • Expanded the new upgrade node system to the Knight and Iron Fortress upgrade trees (Nodes are hidden until their dependencies have at least one purchased)

  • Upgrade trees now zoom in on mouse cursor, instead of towards the center of the screen

  • Upgrade trees now start focused on the first upgrade of said tree

  • New runestone area in the overworld

  • Fixed the achievement popup sizing

  • Fixed an issue with bad banding when the CRT filter was on in Fullscreen mode

  • Added per-track volume sliders for music

  • Setting volumes to 0 now correctly mutes the volume

  • Added guarding for when certain values get too high that should prevent save corruptions (Cause y'all are insane)

  • Demo now points to the full-game instead of wishlisting

  • Even more small bug fixes and tuning!

More from Recursive

Other announcements

All news
In-game event30 Aug 2026Update 2.1Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends up · Added a tooltip on each badge explaining exactly why that essence earned its rating · Rated all six mi…Major update27 Jun 2026Update 2.0What's up everyone! I am happy to finally be announcing the release of update 2.0! This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it. With this update comes the release of Recursives first…Major update7 May 2026Update 1.9This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future. Along with releasing on Mobile, today we're introducing a brand new system. Ascensions! Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonus…