Update 1.5 is here, and it's huge. This update makes a ton of very important changes, completely changing up the dynamics of the game. Enemy runs have had their health values reconfigured, making all runs more difficult and requiring more attention to upgrades.
The knights upgrade tree has been redone, cleaning up the jumbled mess it was before and modifying all upgrades across the board. Upgrades offer much more uniform value increases and scale higher than they did before, but at a cost.
You guys complained that the Mining Expedition felt mostly useless because it wasn't needed for progression at all, so now it's needed for progression! Rubble has been turned into a global currency and is now used for upgrades for the Knight and the Iron Fortress. The expedition also has a new upgrade branch available that allows for some nice passive currency/material gains. Rubble can be purchased in the black market now as well, and can also be used at the Gambler's Den.
A couple NPCs have been swapped out. The mining expedition is now led by Gollux, and the Iron Fortress is defended by none other than Cat! (I love Cat. I would kill for Cat.) Speaking of the Iron Fortress, it has had a HUGE change. Many people didn't care for the Tower Defense minigame it offered, and felt it was too idle or just not fun for them. Because of that, the Iron Fortress now offers 2 minigames instead of just the one, each allowing for the normal required Iron Fortress progression. The new minigame is still a Tower Defense style game, but it's called Tower Wars. It's gameplay is simple, but more hands on than TD. It's heavily inspired by Cartoon Wars, albeit much simpler than it.
With this new addition to the fortress comes a revamp to the upgrade tree. Iron Fortresses upgrade tree now has 3 tabs at the top, one dedicated to TD specific upgrades, one for shared upgrades, and another for Tower Wars specific upgrades. All upgrades were redesigned in a similar fashion to the Knights upgrades, with some noteable changes being that to unlock Archers and Mages you MUST have some rubble, further enforcing the Mining Expedition as a required minigame. But that's not all! In addition to the new Tower Wars minigame, there's also a new utility town! Thea is back under a new profession, so everyone welcome Potion Brewer Thea to the kingdom! Potion Brewing is a new town that allows you to use your monster mats for a good purpose. The concept is simple, one Thea spawns in your town (is placed) all monster materials will be rolled through an effect randomizer. By interacting with Thea you'll open up a new modal with a list of all your available materials, here you can choose any combination of materials and quantities that you want to throw into the pot for Thea to turn into a potion. Depending on your selection of materials, Thea's brew will grant either positive or negative effect modifiers in the same fashion your equipment grants you bonuses. At the start, since all materials are randomized you have no way of knowing what effect a material will have. You can throw them into the pot and right them down one by one, but your character will not remember this so you won't be able to see the stats in-game unless your potion is active. In order to solve this mental dilemma, you'll have to identify your materials. Identifying a material is simple, give it to Thea and she'll turn it into a puzzle for you to solve. Once solved for the first time, you can see all the effects a material has by simply hovering over it. If you continue identifying a material you can eventually turn even negative effects into positive ones. Perhaps with the help of the mages or a blessing from the gods you may even take materials beyond their limits. If you get tired of identifying materials fully by yourself Thea will gladly take payment to assist you in the process. Potion Brewing is a completely optional town, however you will find your journey will be much easier going forward if you let Thea assist you.
This update is big, and introduces A LOT of changes. From new mechanics, to completely redesigned gameplay loops. Existing saves will work with this update, but I personally highly suggest starting fresh so you can fully experience it with all the new changes. And if you've been looking for a reason to return to the game then this might just be it! With all of that said and done, I have had a few people reach out about showing some extra support for the game on top of buying it. Initially I didn't want to any of the extra support, just because it's already an insane blessing if you bought the game in the first place, but some of your are pretty insistent. So, I have officially started a Patreon. I will be posting all sorts of teasers here, as well as using it as a place to ask questions and get suggestions from you guys outside of Steam and Discord. https://www.patreon.com/cw/XeramGaming