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RecursiveNewsUpdate 0.7
In-game event

Update 0.7

Recursive · published 12 Feb 2026, 17:14 UTC

All newsPlayers around this dateRead on Steam

I wanna give a HUGE thanks to everyone who's played the Demo so far, and especially everyone who's dropped a bug report or suggestion. All the help and feedback is greatly appreciated and helps me see things I may not have otherwise!

  • Reduced cost scaling for the Iron Fortress mining upgrades (Passive Iron/sec), making them more realistic

  • Fixed Iron/sec upgrades not actually generating currency correctly

  • Reduced all music and sounds backend volumes by roughly 40%, as they were all pretty loud even at 1% set on the sliders

  • Swapped the sounds for the knight in overworld, Auto attack now uses the Swoosh sound and is synced with the animation. Manual click uses the old auto attack sound, and manual click crits use the old auto attack crit sound

  • Knight auto attack sounds are now "directional", scrolling out makes them sound slightly more distant and when the knight is not on screen the sound stops completely

  • Knight sword is no longer clickable during the swing animation

  • Fixed Iron Fortress enemies spawning upside down on the right side of the map

  • Fixed some small issues with archer smart targeting, should work correctly now

  • Added an option to disable the animation for Iron Fortress Archer Arrows (Disables the arrow and impact animation, still does damage and targets the same)

  • Repositioned Iron Fortress timer to be below the towers health bar, also added a background frame to it for better contrast

  • Fixed an issue with Auto Save not actually triggering correctly

  • Fixed a bug that was not allowing the game to process normally after leaving Iron Fortress results screen

  • Boss Drops now display a card pop-up for both equipment and essences, similar to the one that displays when crafting equipment

  • Fixed a bug that was not allowing Iron Fortress overworld DPS upgrades to function correctly

  • Fixed an issue where tooltips sometimes wouldn't appear when hovering over certain game elements

  • Changed the back button in the upgrade menus to red, from gray, so that they stand out a bit better

  • Added a new button in the Iron Fortress results screen that allows players to go directly to the upgrades scene for the fortress

  • Fixed tooltips not appearing for passive prestige bonuses (details hidden until unlocked)

  • Tutorial tooltips now appear within the Iron Fortress minigame to better actively explain the minigame

  • Tutorial tooltips now appear within the giants upgrade menu

  • Added some small features to tutorials, such as highlighting inventory items

  • When holding an essence arrows will now also appear pointing to runestones that are out of the players viewing area

  • Added a couple tutorials for the Iron Fortress

  • Camera panning now works while holding an essence

  • Added/Modified a bunch of tips for most systems

  • Demo players can now obtain a max of 10 prestige points, was 3

  • Demo players can now access the first 3 areas in the Iron Fortress

  • Demo players can now obtain a total of 15 equipment pieces, was 5

  • Prestige button is now visible forever after it first appears

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Other announcements

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In-game event30 Aug 2026Update 2.1Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends up · Added a tooltip on each badge explaining exactly why that essence earned its rating · Rated all six mi…Major update27 Jun 2026Update 2.0What's up everyone! I am happy to finally be announcing the release of update 2.0! This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it. With this update comes the release of Recursives first…Major update7 May 2026Update 1.9This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future. Along with releasing on Mobile, today we're introducing a brand new system. Ascensions! Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonus…