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RecursiveNewsUpdate 0.8
Game update

Update 0.8

Recursive · published 14 Feb 2026, 02:05 UTC

All newsPlayers around this dateRead on Steam
  • Fixed the Forge not allowing combinations from previous runs to be crafted after a prestige

  • Fixed an issue preventing the demo completion modal from being interactable when first killing the 4th boss

  • Demo completion modal now only appears once per run when killing the 4th boss

  • Demo completion modal will only appear in the overworld, preventing interruption of minigames if the 4th boss is defeated by passive DPS

  • Added purchase multiplier buttons to the Giant and Iron Fortress upgrade trees (You can now purchase 1, 5 or the max amount of upgrades in one click)

  • Archer radius is a tiny bit better, still needs more tuning

  • Hopefully fixed an issue where a yellow overlay would cover the screen rending clicks useless

  • Removed the old achievements

  • Created 48 new achievements tailored towards current gameplay

  • Achievements panel now updates when an achievement is completed

  • Fixed the achievement completed pop-up never actually appearing

  • Moved the top panel buttons slightly so they're not directly touching the corners of the screen

  • Removed Obsidian Gauntlets (May come back in the future)

  • Iron Fortress speed toggles can now be toggled through keybinds (Also added to keybinds menu)

  • Added a "Play" button in the iron fortress upgrades screen

  • Iron Fortress click radius is now red, was yellow/gold

  • Updated tutorials for Iron Fortress to mention the new keybinds

  • New town/essence, the Gambler's Den! (Not available in the demo)

  • Gambler's Den now has 3 game types, Higher/Lower, Coin Flip, and Slots!

  • Added a new runestone area

  • Fixed the background stretching weirdly on some resolutions

More from Recursive

Other announcements

All news
In-game event30 Aug 2026Update 2.1Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends up · Added a tooltip on each badge explaining exactly why that essence earned its rating · Rated all six mi…Major update27 Jun 2026Update 2.0What's up everyone! I am happy to finally be announcing the release of update 2.0! This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it. With this update comes the release of Recursives first…Major update7 May 2026Update 1.9This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future. Along with releasing on Mobile, today we're introducing a brand new system. Ascensions! Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonus…