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RecursiveNewsUpdate 0.9
In-game event

Update 0.9

Recursive · published 16 Feb 2026, 23:37 UTC · build 21960137

All newsPlayers around this dateRead on Steam
  • Fixed Gambler's Den rewards being affect by currency multipliers

  • Fixed an issue where equipment was changing rarity colors to locked tiers in Demo

  • Fixed a bug that was causing Gambler's Den games to be affect by multipliers of other games

  • Added a small black dot to the center of the attack radius in the Iron Fortress

  • Holding mouse down now does 9 clicks per second instead of 3

  • Fixed an issue preventing hold to click from working in the Iron Fortress

  • Corrected some multiplier text in the Gambler's Den

  • Removed Pairs as an eligible win metric in slots

  • Black market trades are slightly more expensive

  • Black Market Merchant now offers XP as a possible reward

  • Added the current version number to the main menu

  • Prestige Upgrades now correctly hide their tooltips until criteria is met

  • Added 1x/5x/Max upgrade purchase multipliers to Mage Tower

  • Made a few more modals reactive to currency and material changes

  • Prestige points now get unallocated and returned to the player if the tier of the upgrade no longer has the criteria met

  • Fixed an issue with a T3 prestige upgrade and the T1 prestige passive effect

  • Swapped some prestige upgrades around

  • Redesigned the Essence Selector modal to better fit the rest of the game

  • Equipment now stays equipped when the Equipment Continuum upgrade is active

  • Runestones are now clickable

  • Runestones now display a small list of your available essences when clicked, allowing you to quickly select an essence placement instead of dragging (Dragging is still an available option)

  • Added damage types to each damage source, split into Melee/Magic/Ranged

  • Added a resistance system for Overworld and Iron Fortress enemies

  • Added small bubbles to the right of OW run selector that displays if an enemy has resistances/effects

  • Added a Regeneration effect for OW enemies (Specific to certain runs)

  • Added random chance modifiers to Iron Fortress enemies

  • Added Tower Mages to Iron Fortress

  • Tower Mages now act almost identical to archers, however they inflict magic damage instead of ranged

  • Tower Mages now require you to own 3 mages in OW before becoming purchasable

  • Added Chain Damage upgrade to Tower Mages

  • Renamed Iron Fortress projectile setting, now also cover Tower Mage projectiles

  • Added a radius circle for Tower Mages, same as Archers but blue

  • Added a DPS panel to the overworld, under the currency panel

  • DPS panel now shows DPS Total as well as individual per damage type

  • Damage types show more information when hovered in DPS panel

  • Chain Lightning now does instant chain damage

  • Added hover tooltips to Iron Fortress runs showing if they have any modifiers

  • Added a Damage Types information breakdown panel in Iron Fortress run selector

  • Added a Enemy Modifiers information breakdown panel in Iron Fortress run selector

  • Added a 10x modifier for Iron Fortress runs (For you sickos trying to speedrun the sessions)

  • Added a HP Regen upgrade for Iron Fortress

  • Final boss now has multiple phases

  • Final boss now has a scary mechanic for Phase 3

  • Final Iron Fortress run is now Sealed.

  • The game now has an "Ending"

  • Total playtime is now shown upon reaching the "End" of the game

  • Phases are disabled for the final boss after officially completing the game

  • Eclipse Throne run becomes unsealed in the Iron Fortress after defeating the final boss

  • Added a Frost Aura upgrade for Tower Mages that slows enemies in range by 40%

  • Added Fortress Regen upgrade for Iron Fortress tower HP regeneration

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