集墨三国 · 184 · 涿县之战
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39 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
39 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Gameplay Update: New Search Feature - Thorough Scavenging Dear players, Recently, a player gave us feedback: As the game progresses into the mid and late stages, players still need a large amount of resources, but repeatedly searching containers can gradually become tiring. We completely agree with this feedback. Exploration and scavenging should bring the excitement of discovering something valuable, rather than becoming repetitive work later in the… | 24862207 | |
| Major update | Enhanced Edition Is Now Available | English Localization Coming Soon From Jimo Theater: Three Kingdoms to Jimo Three Kingdoms The original goal of Jimo Theater: Three Kingdoms (Single Player Edition) was to create a game that was only focused on a “single-player mystery drama” experience. Players could explore, investigate, talk with characters, and experience a story from the Three Kingdoms era within a few hours. Because of this, our original design did not fo… | 24740312 | |
| Game update | Ongoing Improvements #18: Equipment & Challenge Experience Improvement Dear players, The Enhanced Edition of Jimo Theater: Three Kingdoms has now officially launched. We are continuing to refine and improve the experience based on player feedback. This update focuses on: · Equipment progression improvements · Challenge reward adjustments · Exploration and interaction improvements · Overall stability and polish Equipment & Challenge Improvements Equipment Power Sys… | 24615726 | |
| In-game event | Enhanced Edition Enters Public Test, Beginning a New JRPG Journey Hello everyone, First, we would like to thank all players who have continued to follow and support Jimo: Three Kingdoms . Whether you purchased the game, left a review, joined discussions, or shared your suggestions, your feedback has continuously helped us improve and expand this project. The original release was designed as a story-focused Three Kingdoms adventure. However, we also realized t… | 24374391 | |
| Game update | Emergency Hotfix: Main Quest & Exploration Fixes Dear players, We have released an emergency hotfix based on player reports. This update mainly addresses a main quest progression issue and improves several exploration-related experiences. Fixes & Improvements · Fixed an issue where the main quest item in Liu Bei's questline could not be found in Su Wu's room , preventing players from progressing. · Removed misleading chest decorations that co… | 24263839 | |
| Game update | Ongoing Improvements #18: Exploration & Interaction Improvements Dear players, We are continuing to push small-scale improvements based on player feedback. As the Enhanced Edition reconstruction continues, we are now focusing further on improving: · Exploration experience · Interaction convenience · Information feedback · World immersion This update mainly focuses on improving exploration, interactions, and progression management. Exploration Improvements Ne… | 24259460 | |
| Community | Enhanced Edition Is Coming, A New Chapter Begins Hello everyone, First of all, we would like to thank every player who has followed and supported Jimo Gathering: Three Kingdoms since its release, as well as all the new players who discovered our game through various channels during the Summer Sale. Whether you purchased the game, left a review, joined discussions, or shared your suggestions, your feedback has continued to push us forward and… | — | |
| Game update | Ongoing Improvements #17: Equipment Progression & World Exploration Expansion Dear players, We are continuing to push small-scale improvements based on player feedback. As the Enhanced Edition reconstruction continues, we are gradually expanding: · Equipment progression systems · World exploration rewards · City immersion · Gameplay feedback and usability This update focuses on improving equipment growth, exploration discoveries, and the overall feeling of the world. Equ… | 24126957 | |
| Game update | Ongoing Improvements #16: Better Gameplay Flow & Progression Dear players, Work on the Enhanced Edition continues to move forward. In this update, we've focused on improving gameplay flow, progression efficiency, combat presentation, and world immersion . Our goal is to reduce repetitive actions while making the overall experience smoother and more enjoyable. Here's what's included in this update: Gameplay Improvements Auto Battle Option A new Auto Battl… | 24040898 | |
| Game update | Ongoing Improvements #15: Toward the Enhanced Edition Dear players, Since the Steam Summer Sale began, we haven't slowed down our update pace. Development on the overall reconstruction of Jimo Theater: Three Kingdoms is still moving forward, and we're steadily working toward the Enhanced Edition . At this stage, our focus has gradually shifted from fixing core issues to improving: · Overall presentation quality · UI experience · Scene polish · Gam… | 24001270 | |
| In-game event | Summer Sale Begins | Our Biggest Update Since Launch Summer Sale Begins First of all, thank you to everyone who has supported, played, and shared feedback on Jimo Juchang: Three Kingdoms . Since launch, we've continued improving the game based on community feedback. Today, it has grown into a much more polished and enjoyable experience. If you decided to wait because of the launch version, we believe now is a great time to jump in. At the same ti… | 23930605 | |
| In-game event | Progress Update Vol.7: World Buff Rework & Combat Feedback Upgrade Dear players, Some of you may have noticed that last week's planned Progress Update Vol.7 never appeared. Unfortunately, due to a network issue during the publishing process, that update was not successfully released. As a result, this week's Progress Update Vol.7 combines the major improvements and fixes from both weeks into a single update. During this period, our focus has remained on two pa… | 23802377 | |
| Game update | Ongoing Improvements #14: Combat Effects & Character Feature Enhancements Dear players, We continue to push small-scale improvements based on player feedback. This update focuses on refining combat effects, character mechanics, and resolving system issues. Skill Card & Shield-Break Effects · Normal skill cards now grant a random shield-break effect when acquired. · If the card breaks an enemy shield, the corresponding debuff is applied. Five debuff types are included… | 23622394 | |
| In-game event | Progress Update Vol.6: Core System Rework Complete Dear players, Over the past week, we completed the vast majority of our planned core system upgrades. As a result, the next phase of development will gradually shift toward: · UI iteration and refinement · Combat feedback improvements · Gameplay responsiveness · Visual polish and presentation The overall reconstruction plan has now entered its second half. Combat & Progression System Upgrades R… | 23587063 | |
| In-game event | Progress Update Vol.5:Dual Playstyle Modes & Full Experience Rework Dear players, Since last week, some of you may have noticed: We are no longer releasing large numbers of small daily patches like before. This is because our current development focus has shifted toward a full gameplay experience rework. That means: We are now rebuilding entire systems instead of only fixing isolated small issues. As a result, future updates will continue following the current… | 23470034 | |
| In-game event | Progress Update Vol.4:Equipment System Rework & UI Experience Upgrade Dear players, It has now been about a week since our last series of frequent small patch updates. During this time, we did not release daily patches like before because we were simultaneously working on several deeper and larger-scale system reworks. Most of this work has now been completed and officially released. This update mainly focuses on: · Equipment system rework · Power system rework ·… | 23362856 | |
| Game update | Ongoing Improvements #13: Combo System Rework & UI Iteration Begins (2026.5.18) Dear players, We are continuing to roll out small updates based on your feedback. This update focuses on: · Combo system rework · Unified debuff mechanics · UI iteration improvements · Combat feedback and audio presentation Combo System Rework We have fully reworked the combo system. The following five combo cards are now retained as the core combo set: · 【Exploit the Opening】 · 【Unexpected Str… | 23286721 | |
| In-game event | Progress Update Vol.3:About the Direction of the Game Hello everyone, this is the development team behind Jimo Theater™: Three Kingdoms . The game has now entered its third week after launch. Over the past two weeks, we’ve been fixing bugs at a very high pace while also taking a step back to re-evaluate the overall gameplay experience. Many players have probably noticed that recent updates are no longer just “bug fixes” — we are now in the middle… | — | |
| Game update | Ongoing Improvements #12: Duel Combat Rework & Character Balance Updates Dear players, We are continuing to roll out small updates based on your feedback. This update focuses on: · Duel combat system rework · Combat balance adjustments for the three protagonists · Bounty system improvements · UI and scene presentation polishing Duel Combat System Rework · Removed the previous damage cap mechanic and replaced it with a more direct damage bonus system · Completely rew… | 23253391 | |
| Game update | Ongoing Improvements #11: Guan Yu Combat Traits (2026.5.14) Dear players, We are continuing to roll out small updates based on your feedback. With this update, the exclusive combat traits for all three protagonists have now been fully implemented. Following Liu Bei’s \ and Zhang Fei’s \ , Guan Yu’s \ combat system is now live. Guan Yu — \ Combat Traits Guan Yu now has a unique “War Saint” combat system: · Starts battles with an initial shield · If the s… | 23233999 | |
| In-game event | Progress Update Vol.2: Combat Rework (2026.5.13) Body Dear players, This week, our original plan was to continue focusing on onboarding and pacing improvements. However, after reviewing player feedback and gameplay experience in depth, we realized that: The lack of combat differentiation and character identity has become one of the key factors affecting the overall gameplay experience. Because of this, we decided to move the “Character Combat… | 23215804 | |
| Game update | Hotfix Update: Combo & Bounty System Fixes Dear players, We have just released another hotfix focused on several recently reported combo, bounty, and battle calculation issues: Fixes & Improvements · Fixed an issue where dragging cards could sometimes fail to properly form combos · Fixed an issue where bounty enemy pursuit could still be triggered inside Zhang Fei’s house after the Peach Garden Oath sequence · Fixed a rare issue where p… | 23191359 | |
| Game update | Ongoing Improvements #10: Combat Feedback & Experience Updates (2026.5.11) Dear players, We are continuing to release small updates based on your feedback. This update focuses on combat presentation, gameplay stability, and overall information clarity: Fixes & Improvements Combat & System Improvements · Fixed an issue where rearranging cards to form combos could occasionally cause the game to freeze · Fixed a visual issue where the first combo card would not group cor… | 23178296 | |
| Game update | Hotfix Update: CG Black Screen Issue Dear players, We have just released a hotfix for an issue that could affect gameplay progression: · Fixed a rare issue where the game could become stuck on a black screen after a CG sequence, preventing progression from continuing properly This issue has now been resolved in the latest version. Thank you for the quick reports and for helping us identify the problem! | 23159898 | |
| Game update | Ongoing Improvements #9: Progression Stability & Scene Fixes (2026.5.9) Dear players, We are continuing to release small updates based on your feedback. This update focuses on progression stability, scene presentation, and interaction-related fixes and improvements: Fixes & Improvements Progression & Interaction Fixes · Fixed an issue where blue character trading circles could sometimes not be closed properly · Fixed a rare progression lock in the Peach Garden Oath… | 23159513 | |
| In-game event | Progress Update Vol.1: Core Experience Fix Phase Largely Completed (2026.5.11) Dear players, It has now been one week since we published our statement regarding the current version and future optimization plans. During this week, we focused primarily on the three goals outlined in our first-stage roadmap: · Improving controls and movement feel · Expanding UI and gameplay feedback · Fixing high-frequency and progression-blocking issues At this point, the main goals of the… | — | |
| Game update | Ongoing Improvements #8: Interaction & Combat Feedback Improvements (2026.5.8) Dear players, We are continuing to release small updates based on your feedback. This update focuses on improving interaction flow, combat feedback, and gameplay stability: Fixes & Improvements Interaction & Experience Improvements · Improved interaction controls: added a key-based interaction option for talking to nearby NPCs · Added a persistent “Searching Enemy” UI indicator: · Normal enemy… | 23146195 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.