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集墨三国 · 184 · 涿县之战EventsProgress Update Vol.5:Dual Playstyle Modes & Full Experience Rework
In-game event

Progress Update Vol.5:Dual Playstyle Modes & Full Experience Rework

集墨三国 · 184 · 涿县之战 · published 29 May 2026, 11:43 UTC · build 23470034

All eventsPlayers around this dateRead on Steam

Dear players,

Since last week, some of you may have noticed:

We are no longer releasing large numbers of small daily patches like before.

This is because our current development focus has shifted toward a full gameplay experience rework.

That means:

We are now rebuilding entire systems instead of only fixing isolated small issues.

As a result, future updates will continue following the current structure:

Weekly Progress Updates.

At this point, the overall reconstruction plan is now approximately halfway completed.

This update mainly focuses on:

  • Dual playstyle modes

  • Quest guidance systems

  • UI and information presentation

  • Combat and progression systems


Modern RPG Style / Classic RPG Style Now Available

We have officially added two different gameplay styles.


Modern RPG Style

This mode focuses more on:

  • Strong guidance

  • Higher readability

  • Smoother progression flow

The following features are now implemented:


Quest Tracking

Players can now actively select quests to track inside the quest log.

Simply follow the directional indicators to complete objectives.


Real-Time HUD Guidance

Tracked quests now display real-time directional arrows directly on the HUD.


Target Highlighting

Quest-related NPCs now feature clear highlight effects, making progression much easier to follow.


Classic RPG Style

This mode focuses more on:

  • Self-driven exploration

  • Reading and deduction

  • Traditional immersive RPG gameplay

We will continue expanding the gameplay differences between these two styles moving forward.


Quest Log & Information Presentation Rework

Quest Log Improvements

We extensively rewrote and polished the quest log system.

Including:

  • More visible color highlights for character names and locations

  • Improved readability for quest objectives

  • Better information hierarchy inside logs


Chapter Gameplay / Local Intelligence System

We also added a new guidance interface.

Players can now use visual and text-based explanations to better understand:

  • What activities are available in the current chapter

  • What gameplay systems exist in the current area

  • What major objectives are currently important


Combat & Progression System Updates

Sandbox Battle Character Card Rework

Character General Cards in Sandbox Battles are now directly linked to character Power.

The stronger the character becomes:

  • The higher the quality of their corresponding General Cards


Combat Balance Adjustments

  • Slightly reduced the strength of bounty elites

  • Increased Liu Bei’s damage output by approximately 10%


Progression & Card Improvements

  • Added explanations for non-upgradable cards

  • Added explanations for each character’s combo special traits

  • Added the ability to transfer skill cards


UI & Asset Upgrades

  • Completed the remaining 23 equipment icons for the new equipment system

  • Continued updating core UI elements

  • Continued improving animation presentation issues

  • Continued refining unreasonable scene presentation elements

  • Continued improving synchronization between audio and character actions


Bug Fixes

  • Fixed an issue where switching protagonist troop types could incorrectly generate extra cards

  • Fixed issues where some searchable containers were not properly highlighted

  • Fixed an issue where player General Skills could incorrectly affect themselves

  • Adjusted the relationship between Gold and Wealth values

  • Fixed several additional minor issues


Next Reconstruction Phase

At this stage:

  • Equipment system rework

  • Power system rework

  • Dual-mode gameplay foundation

have all been largely completed.

Next, we will continue moving toward:

Full UI & Feedback Layer Upgrades


Minimap Rework

The minimap will be rebuilt using:

“Satellite-style maps + real-time markers”

for a much clearer navigation experience.


Dungeon Consecutive Battle Rework

Dungeon gameplay will become:

  • More challenging

  • More progression-focused

  • More rewarding for building and equipping armies


Continuing UI Reconstruction

Including:

  • More core interface updates

  • More unified visual styles

  • Clearer information presentation


More Effects & Animation Improvements

We will continue strengthening:

  • Combat feedback

  • Progression feedback

  • Impact and hit feel

  • Overall gameplay responsiveness


The overall reconstruction process is still progressing according to plan.

Thank you again for all your continued support and feedback during this period.

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