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集墨三国 · 184 · 涿县之战EventsProgress Update Vol.6: Core System Rework Complete
In-game event

Progress Update Vol.6: Core System Rework Complete

集墨三国 · 184 · 涿县之战 · published 5 Jun 2026, 14:34 UTC · build 23587063

All eventsPlayers around this dateRead on Steam

Dear players,

Over the past week, we completed the vast majority of our planned core system upgrades.

As a result, the next phase of development will gradually shift toward:

  • UI iteration and refinement

  • Combat feedback improvements

  • Gameplay responsiveness

  • Visual polish and presentation

The overall reconstruction plan has now entered its second half.


Combat & Progression System Upgrades

Recruitment System Rework

The original troop synthesis system has been replaced by a new recruitment system.

Players can now directly choose the quality of soldiers they wish to recruit, significantly reducing repetitive synthesis and inventory management.


Dungeon Challenge Rework

The dungeon challenge mode has been completely redesigned.

New rules include:

  • 21 consecutive battles

  • Enemies become stronger every 3 battles

  • After every 3 victories, players may choose to:

    • Continue the challenge

    • Leave with their current rewards

  • Failure results in losing all rewards earned during that run

This creates a clearer risk-versus-reward progression loop.


Pre-Battle Check Rework

Several low-impact bonuses have been removed.

All pre-battle check results are now designed around:

Strong, immediately noticeable first-round combat buffs.

This makes both success and failure much easier to feel during gameplay.


Attribute Counter System Adjustment

Attribute counters now only affect:

Shield damage.

They no longer directly affect health damage.

This makes combat interactions more intuitive and easier to understand.


Enemy Scaling Update

Enemy damage now scales alongside Security Level progression.

Higher-security areas should now provide a more noticeable increase in challenge.


Combat Feedback Improvements

Added:

  • Shield-break visual effects

  • Shield-break sound effects

to improve clarity during important combat moments.


Guidance & Exploration Improvements

Automatic Quest Tracking

New quests can now automatically become tracked objectives.

Players no longer need to manually select every quest after obtaining it.


Party Guidance Toggle

Added a new option:

Party-wide guidance display toggle.

Players can now choose how much guidance they want during gameplay.


Chapter Activities / Local Intelligence Improvements

Added reward descriptions to the Chapter Activities and Local Intelligence systems.

Players can now more clearly understand:

  • What activities are available

  • What rewards they provide

  • Whether they are worth pursuing


Minimap Rework

The minimap has been completely redrawn.

The display system has also been upgraded to use:

Satellite-style maps

with significantly improved accuracy and readability.


Scene & Interaction Improvements

Scene Event Optimization

Improved event triggering logic across multiple scenes.

This reduces accidental triggers, missed triggers, and progression interruptions.


NPC Behavior Improvements

Fixed issues within the NPC obstacle avoidance system.

Movement and patrol behavior should now appear more natural.


Voice & Presentation Improvements

  • Replaced voice lines for several NPCs

  • Improved voice-to-character matching

  • Improved camera presentation

  • Refined various scene events and cutscenes


Bug Fixes

This week's update also resolves numerous frequently reported issues, including:

  • Item pricing and repair cost problems

  • Searchable objects not highlighting correctly

  • Incorrect quest guidance

  • Quests failing to trigger properly

  • Bosses surrendering and then attempting to flee

  • Incorrect descriptions for Liu Bei, Guan Yu, and Zhang Fei combat traits

  • Text overlap and display issues

  • Missing image assets

  • Various progression-related bugs that could prevent quests from advancing


Next Phase

With the completion of major reworks for:

  • Equipment Systems

  • Power Systems

  • Dual Playstyle Modes

  • Dungeon Challenges

our next development focus will be:

UI & Feedback Layer Upgrades

Including:

UI Iteration

  • Core interface redesigns

  • Improved information hierarchy

  • More consistent visual presentation


Feedback Layer Improvements

  • Combat visual effects

  • Dynamic UI feedback

  • Progression feedback

  • Input and action feedback

Our goal is simple:

Not only should players become stronger, they should clearly feel themselves becoming stronger.


The overall reconstruction plan remains on schedule.

Thank you again for your continued support and feedback.

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