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集墨三国 · 184 · 涿县之战EventsProgress Update Vol.4:Equipment System Rework & UI Experience Upgrade
In-game event

Progress Update Vol.4:Equipment System Rework & UI Experience Upgrade

集墨三国 · 184 · 涿县之战 · published 22 May 2026, 12:20 UTC · build 23362856

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Dear players,

It has now been about a week since our last series of frequent small patch updates.

During this time, we did not release daily patches like before because we were simultaneously working on several deeper and larger-scale system reworks.

Most of this work has now been completed and officially released.

This update mainly focuses on:

  • Equipment system rework

  • Power system rework

  • UI experience upgrades

  • Scene structure and loading flow optimization


Equipment System Rework

We completely redesigned the equipment system.

Each character now has independent equipment slots for:

  • Weapons

  • Headgear

  • Chest equipment

  • Foot equipment

At the same time, we added:

  • More than 60 different weapons and equipment pieces across multiple rarities and styles

The equipment system now directly participates in character growth and combat builds.


Power System Officially Added

We have officially added the new Power system.

Now:

  • Equipping gear

  • Replacing skills

  • Configuring combo setups

will all directly increase character Power.

At the same time:

Equipment slots now clearly display:

Which attributes each equipment slot can provide.

This makes build directions much easier to understand.


Inventory & Character UI Upgrade

This update heavily reworked:

  • Inventory UI

  • Character panel UI

In addition:

The inventory now includes a new right-click context menu system.

Players can directly perform actions such as:

  • Repair

  • Exchange

  • Sell

and more through right-click interactions.

Overall usability and information readability have been significantly improved.


Scene & Loading Flow Optimization

We reorganized parts of the scene structure and loading logic.

Now:

Entering and exiting indoor areas will no longer trigger separate loading screens.

Exploration flow should now feel much smoother and more seamless.


Equipment & Loot System Adjustments

To support the new equipment system, we also adjusted overall loot generation logic:

  • The drop ratio between normal items and equipment is now approximately 9:1

  • Rough and Common quality equipment can now occasionally be discovered directly during exploration

  • Successfully repairing repairable items will now always produce a weapon or equipment item

  • Weapons and equipment are now treated as officially rare resources

At the same time:

The exchange system has also been reworked:

  • Exchanging items of the same category will always produce results from the same category

  • Mixed-category exchanges will produce mixed results


About Save Compatibility

Because this update involved deeper underlying system reworks:

We upgraded the game save version format.

As a result:

New versions of the game can no longer directly load old save files.

Players who wish to continue using older saves can:

Go to:

Steam → Properties → Game Versions & Betas

and roll back to the matching historical version.


Other Improvements

  • Improved some Chapter 4 quest text for Liu Bei and Guan Yu

  • Fixed a series of:

    • Minor bugs

    • Terrain issues

    • Camera issues


Current Rework Progress

At this point:

  • The equipment system rework

  • The power system rework

have both been largely completed.

Over the next week, development focus will continue shifting toward:

UI Presentation & Feedback Layer Improvements

Including:

  • UI animations and dynamic feedback

  • More impactful combat feedback

  • Clearer gameplay prompts

  • Stronger progression presentation

  • A more unified visual experience overall

The overall rework process is still progressing according to plan.


We will continue maintaining the current update pace while refining the overall gameplay experience.

Thank you again for all your support and feedback during this time.

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