集墨三国 · 184 · 涿县之战 · build 23253391 · published
Dear players,
We are continuing to roll out small updates based on your feedback.
This update focuses on:
Duel combat system rework
Combat balance adjustments for the three protagonists
Bounty system improvements
UI and scene presentation polishing
Removed the previous damage cap mechanic and replaced it with a more direct damage bonus system
Completely reworked the balance values for bounty duel battles
The current version now features a more challenging and clearly paced combat system
Enemies will now consistently perform 5 attack actions
Their damage output will also scale more clearly with level progression
Updated the bounty elite UI
Bounty targets now display a 【Bounty】 marker before their names, making them easier to identify
Added more searchable points in bounty reward areas after battles
Base damage reduced by 60%
Maximum shield value during battle is now equal to the current Mood value
Added 30% base Perfect Strike chance
Starting shield value at the beginning of battle is now twice the current Mood value
Base bonus damage increased by 100%
Maximum additional damage taken adjusted to 50%
Additional damage taken can now be reduced through the Morality attribute
Maximum HP during battle is now twice the current Mood value
Added shared equipment functionality within the party
Added “Last Loaded” and “Last Saved” labels in the save menu
(excluding autosaves)
Replaced several unclear combat trait descriptions to improve readability
Fixed missing collision issues in several scenes
Replaced several animations that looked visually unnatural
Improved NPC conversation animations in multiple interactions
Reworked the interior scene of the postal station
Fixed missing dialogue between Liu Bei and Lu Sheng in certain situations
We will continue maintaining the current update pace while refining combat systems and overall gameplay flow.
Thank you again for your continued support and feedback!