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集墨三国 · 184 · 涿县之战EventsOngoing Improvements #13: Combo System Rework & UI Iteration Begins (2026.5.18)
Game update

Ongoing Improvements #13: Combo System Rework & UI Iteration Begins (2026.5.18)

集墨三国 · 184 · 涿县之战 · published 18 May 2026, 12:40 UTC · build 23286721

All eventsPlayers around this dateRead on Steam

Dear players,

We are continuing to roll out small updates based on your feedback.

This update focuses on:

  • Combo system rework

  • Unified debuff mechanics

  • UI iteration improvements

  • Combat feedback and audio presentation


Combo System Rework

We have fully reworked the combo system.
The following five combo cards are now retained as the core combo set:

  • 【Exploit the Opening】

  • 【Unexpected Strike】

  • 【Forceful Breakthrough】

  • 【Wristbreaker Uppercut】

  • 【Diagonal Guard Break】


Combo Damage Adjustments

Combo cards of different rarities now use fixed base damage values:

25 / 40 / 60 / 85 / 110


Debuff System Rework

Combo cards now consistently apply dedicated debuffs:

  • 【Exploit the Opening】 → Critical Rate -5%

  • 【Unexpected Strike】 → Lifesteal -5%

  • 【Forceful Breakthrough】 → Damage Output -10%

  • 【Wristbreaker Uppercut】 → Parry -5%

  • 【Diagonal Guard Break】 → Defense -20%

At the same time:

  • Normal skill cards no longer apply debuffs

  • All debuffs can stack up to 5 layers

  • Debuffs now last for the entire battle


Combat & Balance Improvements

  • Reduced grunt enemy HP and shield values by 10%

  • Increased Zhang Fei’s survivability:
    Zhang Fei’s maximum HP in battle is now 3x the current Mood value

  • Fixed an issue where bounty target levels in dungeon challenges did not correctly match the current level


UI & Feedback Improvements

  • The UI iteration project has officially begun
    Some inventory interface elements have already been replaced

  • Different item rarities now play different audio cues when discovered

  • Added audio feedback for stat increases/decreases and quest completion


Animation & Audio Improvements

  • Updated some of Zhang Fei’s walking animations and added matching footstep sounds

  • Added patrol animation sound effects

  • Fixed dialogue voice issues for Zhang Fei’s servants

  • Restored missing ambient sounds in the western Zhuo County scene


Scene Fixes

  • Fixed floating character issues on the Zhuo County city walls


We will continue maintaining the current update pace while refining combat systems, UI presentation, and overall gameplay flow.

Thank you again for your continued support and feedback!

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