In-game event · published 13 Sep 2026, 09:52:28 UTC
Update v1.0.5
GAMEPLAY · Added Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens). · Grub, Ske…
In-game event · published 11 Sep 2026, 21:49:01 UTC
Update v1.0.4
FIXES · Fixed an issue where Assassins could get stuck walking back and forth when unable to reach their preferred target. Assassins now reassess their target when they cannot make progress. Thanks to Funk, Mr.Random, Josh, and an anonymous user for reporting this. · The Assassin's health bar is no longer semi-transparent while stealthed. · Fixed an issue where the Steam achievement for defeati…
In-game event · published 11 Sep 2026, 03:53:16 UTC
Update v1.0.3
Update v1.0.3b LOCALIZATION A minor emergency update tagged v1.0.3b was released on 4:30 PM UTC on Friday, September 11, 2026 to fix another localisation issue in non-western languages causing some characters not to show. Thanks to 한솔 for reporting this issue. Update v1.0.3 LOCALIZATION · Added missing Simplified and Traditional Chinese translations. The large amount of missing translations for…
In-game event · published 10 Sep 2026, 00:24:31 UTC
Update v1.0.2 (And v1.0.2b)
This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXES · Fixed a serious…
This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXES Fixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix. GAMEPLAY The Juggernaut is no longer affected by knoc…
Announcement · published 22 Aug 2026, 05:29:51 UTC
We have a release date!
We are excited to announce that we finally have a release date. The game is coming out on September 8th. Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes. New Allied Units Assassin (stealth unit specializing in criti…
NewsEnd of Demo is tomorrow (Jul 11th)———Game update
Game update · published 10 Jul 2026, 14:08:49 UTC
End of Demo is tomorrow (Jul 11th)
The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC. This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely. Your save files will be compatible with the full game, and you do no…
QUALITY-OF-LIFE · Unit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback. · Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this. · Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion. · Portal and Temple upgrades now appear first…
QUALITY-OF-LIFE · Added draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this. · Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this. · Wh…
Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us! GAMEPLAY · Units now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles. · Lowered the bonus sticky range that units receive while attacking to preven…
LOCALIZATION · Added work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible. · Hungarian, Portu…
GAMEPLAY · Added Warpath , an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button. · Experimental…
News1,000 Concurrent Players on our demo!———Community
Community · published 31 May 2026, 19:15:39 UTC
1,000 Concurrent Players on our demo!
We just passed the 1,000 concurrent players milestone with our demo! We can't thank you enough for all your support, feedback, and bug reports. We also want to thank everyone at Playsaurus for going above and beyond for us as a publisher. Hopefully, this is just the start. Thank you, everyone!
GAMEPLAY Added a global hard limit of 30 attacks per second. Rage changed from a "whole multiplier" attribute type to a "base percentage gain". BUGS Fixed an issue where Orc Warriors could miss their low-health Rage activation. QUALITY-OF-LIFE Added units names to the unit hover tooltip. There is now an option in the settings to make the unit hover tooltip float and follow the mouse cursor. Blo…
FIXES · Fireball Bounce and Fireball Pierce upgrades now correctly persist through prestige. Thanks to Medwich for reporting this. · Fixed an issue where Demonic Exactors could be less effective depending on performance. Thanks to Byaweirdo for reporting this. · Fixed an issue where Witch Doctors could target injured Dragons with healing flasks even though flasks can not affect flying units. Th…
We just launched our demo yesterday to a very promising start. Big thanks to everyone for giving our demo a try and to all the content creators that have covered our game so far on behalf of us and our publisher Playsaurus! Changelog v0.02 QUALITY-OF-LIFE · Base percentage upgrades now include the word "base" in it to clarify their nature. For example "+20% base damage". · Implemented "Advanced…