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Orc IncrementalNewsDemo Update v0.06
Game update

Demo Update v0.06

Orc Incremental · published 4 Jun 2026, 20:53 UTC

All newsPlayers around this dateRead on Steam

LOCALIZATION

  • Added work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible.

  • Hungarian, Portuguese (Portugal), and Thai are now listed as planned for the full version.

QUALITY-OF-LIFE

  • Vendors and buildings now flash when you unlock them, making it easier to notice what you have unlocked.

  • Added secondary tooltips to upgrade tooltips, explaining unit categories and statuses like Rage.

FIXES

  • A small note about v0.05: we also pushed a hotfix after the last changelog to fix a crash. Thanks to putz12 and Syrex for reporting it.

  • Fixed a rendering-related crash.

  • Fixed several late-game lag issues. Thanks to Syrex for reporting this.

  • Flying coins now accelerate harder when they fall behind, so they can keep up better when players are progressing very quickly. Thanks to putz12 for reporting this issue.

  • Fixed an issue where Victory or Defeat text could appear off-screen if a battle ended while the player was in the Portal screen.

  • Fixed an issue where units could clip through the base stairs.

  • The Totem beam VFX is no longer stretched across large distances until it becomes a 1-pixel line when the Totem is off-screen during very high-speed Warpath runs.

  • Tentative fix for a Warpath issue where the camera could become detached from the action. Thanks to putz12 for reporting this and helping us test it.

UI

  • Added additional font styles to the interface.

  • Tweaked the Sacrifice UI.

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