
Added Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens).
Grub, Skeleton King, and Golem now spawn farther to the right in Warpath to reduce overlap with your units.
Added BLP (bad luck protection) to card draws and rerolls. Higher rarity chances now improve after consecutive unlucky draws and go back to normal when a legendary draw happens.
Whenever possible, rerolls now avoid offering units from the original draw unless they are of a higher rarity.
Whenever possible, rerolls now avoid offering Totems from the original draw.
Fixed an issue causing a marginal chance of drawing a lower-rarity card than intended.
Fixed an issue with Chieftain bloodline randomization that made it predictable.
Shout out to miraclepossible, comatosz ( Comatose ), Midas, Kontetsukages, cookiebinger, Ryan, Croak, Wisak, kawaiibeef, SoK |, 留洋海归, 回忆之前, 1621595570, Oma@Stricken, Ascate, madSimon, We Are Finally Cowboys, DrCD, BrenoAlvesOZ, DrgnRanger, Cukes_, Atmey, Boop, Sombra, mizzlemax, Sean, Shodingus, Heck Yep, Vodkaphile, HoodbroSkillson, ThePeoplesChamp, Mr. Poshy, ShrubNinja, Malus, Layla Spellwind, Cat Sniper Sheep, fri, 屎男寶貝, Noritama, NZSteel, TinyTalkingNinja, Leeto , llama747, mercenaryai, dragoonknight, Damokles, ovni.demon, firstborndragon, The Law, MTaur, guiromao, DiSunny, Elysium, Davolution, Kechop, Talbot, alberic81, Hunger, TDX, Halabaloo, Mardraced, Matticus, Daestra122, -shhfiftyfive, PatDay, and PLUMP RAT for reporting bad RNG.
Fixed Totems sometimes failing to activate during busy battles, including effects triggered by Juggernaut deaths. Thanks to droidy, Darkmoor, Rennox, Muno25, Dxkmi, and everyone else who reported this.
Crane Totems now still trigger their healing effect if the attacking enemy is no longer present.
Fixed bosses and their reinforcements spawning in the wrong place after the camera had panned, including in Warpath. Thanks to dark_15 for reporting this.
Fixed the battle camera being unable to follow units to the left of its starting position.
The camera is no longer completely locked during Grub, Snake, and Skeleton King fights. Grub and Snake still limit how far it can move to the right.
Fixed the tutorial tip arrow pointing to the wrong place for the Portal Plateau upgrade.
Fixed an issue causing the zoom level to be locked during Warpath. This also resulted in bosses being excessively zoomed in.
Fixed the Snake being called “Unit” in gold upgrades, the DPS meter, and other UI text. Thanks to Mr.Random for reporting this.
Removed redundant effect lines such as “1× Total damage” in upgrade, enchantment, Chieftain trait, and Trial descriptions. Thanks to AT_miTch and Chaos Aptom for reporting this.
Made the teleport effect of Deployment Ritual larger and added a beam.