Orc Incremental
Playing now
2,571−758 vs. yesterday
54%of peak
Launch peak so far
4,77417:07 UTC
Playing now
2,571−758 vs. yesterday
Launch peak so far
4,77417:07 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update v1.0.2 (And v1.0.2b) This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXES · Fixed a serious… | 25219560 | |
| Game update | Update v1.0.1 This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXES Fixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix. GAMEPLAY The Juggernaut is no longer affected by knoc… | 25193194 | |
| Announcement | We have a release date! We are excited to announce that we finally have a release date. The game is coming out on September 8th. Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes. New Allied Units Assassin (stealth unit specializing in criti… | — | |
| Game update | End of Demo is tomorrow (Jul 11th) The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC. This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely. Your save files will be compatible with the full game, and you do no… | — | |
| Game update | Demo Update v0.09 QUALITY-OF-LIFE · Unit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback. · Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this. · Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion. · Portal and Temple upgrades now appear first… | — | |
| Steam news | Demo Update v0.08 QUALITY-OF-LIFE · Added draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this. · Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this. · Wh… | — | |
| Game update | Demo Update v0.07 Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us! GAMEPLAY · Units now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles. · Lowered the bonus sticky range that units receive while attacking to preven… | — | |
| Game update | Demo Update v0.06 LOCALIZATION · Added work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible. · Hungarian, Portu… | — | |
| Game update | Demo Update v0.05 GAMEPLAY · Added Warpath , an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button. · Experimental… | — | |
| Community | 1,000 Concurrent Players on our demo! We just passed the 1,000 concurrent players milestone with our demo! We can't thank you enough for all your support, feedback, and bug reports. We also want to thank everyone at Playsaurus for going above and beyond for us as a publisher. Hopefully, this is just the start. Thank you, everyone! | — | |
| Game update | Demo Update v0.04 FIXES · Fireball Bounce and Fireball Pierce upgrades now correctly persist through prestige. Thanks to Medwich for reporting this. · Fixed an issue where Demonic Exactors could be less effective depending on performance. Thanks to Byaweirdo for reporting this. · Fixed an issue where Witch Doctors could target injured Dragons with healing flasks even though flasks can not affect flying units. Th… | — | |
| Game update | Demo Update v0.03 GAMEPLAY Added a global hard limit of 30 attacks per second. Rage changed from a "whole multiplier" attribute type to a "base percentage gain". BUGS Fixed an issue where Orc Warriors could miss their low-health Rage activation. QUALITY-OF-LIFE Added units names to the unit hover tooltip. There is now an option in the settings to make the unit hover tooltip float and follow the mouse cursor. Blo… | — | |
| Game update | Our first patch! v.0.02 We just launched our demo yesterday to a very promising start. Big thanks to everyone for giving our demo a try and to all the content creators that have covered our game so far on behalf of us and our publisher Playsaurus! Changelog v0.02 QUALITY-OF-LIFE · Base percentage upgrades now include the word "base" in it to clarify their nature. For example "+20% base damage". · Implemented "Advanced… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.