Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Orc IncrementalNewsDemo Update v0.08
Steam news

Demo Update v0.08

Orc Incremental · published 11 Jun 2026, 19:25 UTC

All newsPlayers around this dateRead on Steam

QUALITY-OF-LIFE

  • Added draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.

  • Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.

  • While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.

GAMEPLAY & BALANCE

  • Killing summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.

  • Added a global unit movement speed cap of 4,000 units per second.

  • Increased Dragon's base damage:

Common Dragon: 20 -> 60

Rare Dragon: 23 -> 63

Epic Dragon: 23 -> 63

Legendary Dragon: 25 -> 65

  • Reduced Shaman's base damage:

Common Shaman: 35 -> 15

Rare Shaman: 50 -> 30

Epic Shaman: 50 -> 30

Legendary Shaman: 60 -> 40

An important note about balance in the demo: The most important contributor to a unit’s effectiveness in Battlefront - the main incremental game mode, as we call it to differentiate it from future planned game modes - is the availability of specific upgrades and rarities for that unit. Since some of that will only be available in the final version of the game, the demo can never be truly balanced after a few hours of gameplay. Nonetheless, we'll keep including balance changes in the demo if we think they improve the demo experience. We are very happy to see so many people sticking with the basic game loop trying to achieve higher and higher levels.

FIXES

  • Fixed a visual issue where some base elements could still be hovered while drawing cards.

  • Fixed an issue with the circular attack patterns of Wizard bosses. Thanks to putz12 for reporting this.

  • Fixed an issue causing Totems in battle to get stacked on the same position, causing them to oscillate. Totems now keep the same spacing they have in the base.

  • Added a hard cap on simultaneous sounds to prevent runaway sound stacking and improve performance. Thanks to the anonymous feedback form posters who reported overwhelming stacking of sound effects.

  • Fixed an issue where enchantments used the card rarity instead of the enchantment rarity. Thanks to SuwinTzi for reporting this.

  • Fixed an issue where Dragon attacks could miss targets that were very close to the Dragon. Thanks to Taytay II for reporting this.

  • Fixed an issue causing Witch Doctors to try to keep healing each other forever after their healing decay is fully in effect. Witch Doctors with no healing power left will now refrain from attempting healing. Thanks to JarvisGames and unwanted for reporting this.

UI AND TEXT

  • Added a simple card drawing animation. We'll keep improving this aspect of the interface which is still very dry.

  • The "Auto-Progress" text is now a localised string and will be translated in the future as the next batch of translations arrive. (We work with human translators so many translations lag behind our changes.)

More from Orc Incremental

Other announcements

All news
In-game event13 Sep 2026Update v1.0.5GAMEPLAY · Added Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens). · Grub, Ske…In-game event11 Sep 2026Update v1.0.4FIXES · Fixed an issue where Assassins could get stuck walking back and forth when unable to reach their preferred target. Assassins now reassess their target when they cannot make progress. Thanks to Funk, Mr.Random, Josh, and an anonymous user for reporting this. · The Assassin's health bar is no longer semi-transparent while stealthed. · Fixed an issue where the Steam achievement for defeati…In-game event11 Sep 2026Update v1.0.3Update v1.0.3b LOCALIZATION A minor emergency update tagged v1.0.3b was released on 4:30 PM UTC on Friday, September 11, 2026 to fix another localisation issue in non-western languages causing some characters not to show. Thanks to 한솔 for reporting this issue. Update v1.0.3 LOCALIZATION · Added missing Simplified and Traditional Chinese translations. The large amount of missing translations for…