
Fixed an issue where Assassins could get stuck walking back and forth when unable to reach their preferred target. Assassins now reassess their target when they cannot make progress. Thanks to Funk, Mr.Random, Josh, and an anonymous user for reporting this.
The Assassin's health bar is no longer semi-transparent while stealthed.
Fixed an issue where the Steam achievement for defeating the Snake was awarded when defeating the Skeleton King. Thanks to Wolfgarr, kringusam, catlover42187shadowdeathh and an anonymous user for reporting this.
Numpad keys can now be used to enter a level number. Thanks to Dragon Hunter for reporting this
Fixed an issue where Juggernauts could detonate during a boss's entrance animation without dealing damage to the boss.
Card draws now offer 3 choices instead of 2 (or 4 instead of 3 with the "Lucky Pull" upgrade).
Reduced Blight Tree cost scaling from x4 to x3 per depth tier, making deeper upgrades cheaper.
Dragon
Common Dragon's damage increased from 20 to 60.
Common Dragon's health increased from 300 to 450.
Rare Dragon's damage increased from 35 to 100.
Rare Dragon's health increased from 330 to 500.
Epic Dragon's damage increased from 32 to 90.
Epic Dragon's health increased from 340 to 500.
Legendary Dragon's damage increased from 43 to 125.
Legendary Dragon's health increased from 360 to 540.
Juggernaut
Juggernauts now deal 3x damage to bosses.
Common Juggernaut's damage increased from 70 to 450.
Common Juggernaut's health increased from 100 to 250.
Common Juggernaut's explosion radius increased from 100 to 160.
Rare Juggernaut's damage increased from 105 to 600.
Rare Juggernaut's health increased from 140 to 350.
Rare Juggernaut's explosion radius increased from 125 to 200.
Epic Juggernaut's damage increased from 95 to 570.
Epic Juggernaut's health increased from 125 to 320.
Epic Juggernaut's explosion radius increased from 175 to 275.
Legendary Juggernaut's damage increased from 150 to 900.
Legendary Juggernaut's health increased from 180 to 450.
Legendary Juggernaut's explosion radius increased from 225 to 350
Assassin
Critical splash percentages refer to normal attack damage, before the critical damage multiplier. Listed values are before upgrade bonuses.
Common Assassin's critical chance increased from 5% to 25%.
Common Assassin's critical splash damage increased from 0% to 50%.
Common Assassin's critical splash radius increased from 80 to 160.
Rare Assassin's critical chance increased from 10% to 30%.
Rare Assassin's critical splash damage increased from 0% to 50%.
Rare Assassin's critical splash radius increased from 80 to 160.
Epic Assassin's critical chance increased from 15% to 35%.
Epic Assassin's critical splash damage increased from 25% to 75%.
Epic Assassin's critical splash radius increased from 100 to 180.
Legendary Assassin's critical chance increased from 25% to 45%.
Legendary Assassin's critical splash damage increased from 50% to 100%.
Legendary Assassin's critical splash radius increased from 140 to 220.
Muted upgrades now have a darkened border and a muted-notification icon instead of a red border. Thanks to ARTHUR THUCKSAKE and Alois who discussed this in the hub.
Fixed a small glitch in the Assassin's death animation.