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Orc IncrementalNewsUpdate v1.0.3
In-game event

Update v1.0.3

Orc Incremental · published 11 Sep 2026, 03:53 UTC · build 25245226

All newsPlayers around this dateRead on Steam

Update v1.0.3b

LOCALIZATION

A minor emergency update tagged v1.0.3b was released on 4:30 PM UTC on Friday, September 11, 2026 to fix another localisation issue in non-western languages causing some characters not to show. Thanks to 한솔 for reporting this issue.

Update v1.0.3

LOCALIZATION

  • Added missing Simplified and Traditional Chinese translations. The large amount of missing translations for both Chinese variants was the product of a mistake as the full translations were available upon release and due to an error they never made it into the game in their complete state. We sincerely apologise for the mistake.

FIXES

  • Fixed an issue in the Demon level where a defeat could turn into an instant victory when the dying Demon exploded. This was fixed in a previous version, but we forgot to include it in the changelog. Thanks to Ekuland and an anonymous user for reporting this.

  • Fixed an issue where the "Clockwork Tree" and "Twilight Tree" upgrades were not working.

  • Fixed an issue where a sacrificed Chieftain would respawn after restarting the game and loading the save. Thanks to Cookie, two anonymous users, and pinkkknight for reporting this.

  • Fixed a startup error affecting some graphics cards. Thanks to Dirk and Alexandru for reporting this.

  • Fixed an issue where rerolling sacrifice rewards did not respect the minimum rarity.

  • Fixed an issue where rerolling Chieftain cards offered normal units instead.

  • Fixed an issue where rerolling sacrifice rewards increased the cost of the next card draw.

  • Fixed an issue where leaving the game during a card draw and returning would charge gold again. If there was no longer enough gold, the cards would not be drawn.

  • Fixed an issue where sacrifice rewards could have a lower rarity than the lowest-rarity unit sacrificed.

  • Totems now correctly count when determining the minimum sacrifice reward rarity.

  • Fixed an issue that limited cards to two enchantments instead of the intended maximum of three.

  • Fixed an issue where critical hits would make zero damage, affecting units that gained critical chance through upgrades but didn't have a native critical chance.

GAMEPLAY/QUALITY-OF-LIFE

  • Reduced the base card reroll cost from 50% to 25% of the normal card draw cost.

  • Added a new upgrade: "Wayback Elixir" to the Blight Tree. This upgrade reduces card reroll cost further, from 25% to 10% of the normal card draw cost.

  • Added a new upgrade "Deployment Ritual" to the Blight Tree. Newly trained units and Totems teleport directly to the Portal Plateau. They join the warband if there is enough capacity, otherwise, they teleport outside it.

BALANCE

Witch Doctor

  • Slow flask duration with fully upgraded Concentrated Essence and Frigid Core increased from 3.36 to 8 seconds.

  • Frigid Core’s total duration bonus increased from 1%/3%/5% to 50%/100%/150% across its three ranks. (The insignificant previous values were a mistake and not intended to be so small.)

  • Frigid Core’s rank prices reduced from 120,000/520,000/630,000 to 20,000/80,000/240,000 gold.

  • Frostspire Extract’s rank prices reduced from 140,000/640,000 to 40,000/180,000 gold.

Assassin

  • First Blood’s first-rank price reduced from 70,000 to 12,000 gold. Subsequent ranks now cost two-thirds less.

  • Collateral’s first-rank price reduced from 70,000 to 12,000 gold. Subsequent ranks now cost two-thirds less.

  • Maligned Mantle’s first rank price reduced from 70,000 to 20,000 gold. Subsequent ranks now cost two-thirds less.

Warg Raider

  • Wyvernscale Saddles’ first rank price reduced from 70,000 to 20,000 gold. Subsequent ranks now cost two-thirds less.

  • Metallurgical Research’s first rank price reduced from 70,000 to 15,000 gold. Subsequent ranks now cost two thirds less.

  • Advanced Hooking’s price reduced from 200,000 to 50,000 gold.

  • Longshot’s first rank price reduced from 70,000 to 12,000 gold. Subsequent ranks now cost two-thirds less.

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