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Orc IncrementalNewsWe have a release date!
Announcement

We have a release date!

Orc Incremental · published 22 Aug 2026, 05:29 UTC

All newsPlayers around this dateRead on Steam

We are excited to announce that we finally have a release date. The game is coming out on September 8th.

Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes.

New Allied Units

Assassin (stealth unit specializing in critical damage), Troll (durable tank that reflects damage), Warg Raider (area-damage fighter with a hook to pull vulnerable enemies out of safety), and Juggernaut (an explosive siege assault unit).

Reworked Chieftains

This is a complete rework. (We'll miss the absolutely broken Vendor enhancements from the demo.) Chieftains are obtained in the same way, but now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with a right-click, as well as a Martyrdom passive bonus that activates if the chieftain is sacrificed.

Expanded Blight Tree

The Blight Tree has been reworked into a more traditional branching tree with 250+ upgrade nodes.

New Enemy Units

Face Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.

New Legendary Bosses

Three new legendary bosses with unique attacks.

Expanded Card and Totem Builds

Five new totems that open up new unit synergies and army-building options.

Quality-of-Life, Trial, and Balance Improvements

The full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish. The majority of these come from the hundreds of pieces of feedback you sent us. We are incredibly thankful, and as always, everyone who left a nickname will be thanked by name.

We wanted to leave you with a little art sneak peek: this is one of the new legendary bosses. This was done by Michaela Clisson from Playsaurus, our publisher. She and others on her art team are helping us with some of the art, which is super appreciated, especially because our assets are fairly time-consuming to make. (We build them as pixel art even though our game's artistic resolution is fairly high for pixel art at 960x540, so it's a lot of work, and we are really thankful for the help!)

*Thankssssssss for reading!

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