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Orc IncrementalNewsOur first patch! v.0.02
Game update

Our first patch! v.0.02

Orc Incremental · published 30 May 2026, 13:35 UTC

All newsPlayers around this dateRead on Steam

We just launched our demo yesterday to a very promising start. Big thanks to everyone for giving our demo a try and to all the content creators that have covered our game so far on behalf of us and our publisher Playsaurus!

Changelog v0.02

QUALITY-OF-LIFE

  • Base percentage upgrades now include the word "base" in it to clarify their nature. For example "+20% base damage".

  • Implemented "Advanced info" mode for tooltips. You can now press Alt to see the formula used to apply an upgrade value. You can also permanently enable this feature in settings.

  • We have swapped the positions of the spells "Blizzard" and "Black Hole" to better reflect their expected acquisition order.

GAMEPLAY

  • The legendary shaman now has a 10% chance to apply Rupture to the target.

  • All the heals in the game now have a bit of decay (2% decreased healing power every application) to avoid stalemate situations in which two units heal themselves and prevent the battle from finishing.

FIXES

  • Fixed an issue causing the Orc Warrior to be able to be given a useless "Accuracy" enchantment, which only benefits ranged units.

  • Fixed a frame-dependency issue causing a unit to be unable to attack anymore if their attack speed surpassed the frame rate of the game.

VISUAL TWEAKS

  • Adjusted the upgrade tooltip layouts so that the first line of the description isn’t cut off by the icon.

  • In upgrade tooltips, the textual description, if present, now appears below the cost, not above.

GOING THROUGH SOME OF YOUR FEEDBACK

  • Many players have experienced confusion regarding the tooltips that say, for example, that they will give +20% damage but then the increase goes from 56 to 58 which is much less than 20%. This is because these are base damage upgrades and there's other stuff that goes into the final number in these cases. Not helping the player understand this was a big misstep on our part and the first quality-of-life fixes in the changelog above should address that. Note that we still need to do some work to inform players that the “advanced info” mode even exists, but this update was meant to be a quick emergency hotfix.

  • Some players have pointed out some unsatisfying design choices regarding the scaling of many upgrades, especially when considered together. We agree, and we are working on a major balance patch to address this but it's not something we can release as a hotfix. We'll have to test this for a bit first, but it's coming in the near future.

  • An anonymous user (through our feedback form, which is accessible in the game menu and whose submissions we read and consider individually) points out that audio isn't working on Linux. We confirmed that the game doesn't have audio on the Deck. We'll fix this, for sure, and we plan to submit the game to Steam Deck Verify and have great Deck support.

  • An anonymous user on the feedback form also requested a comparative DPS meter. We are not completely sure what this player had in mind exactly but we are looking into options to show DPS. (Feel free to reach out on Discord if you are reading this.)

  • A note about our feedback form: If you send feedback through our form, anonymous feedback is totally fine. We want to encourage lots of feedback so we give you the option. But if you think we may have follow-up questions (especially in the case of bugs), please consider leaving your Discord user name. You can also share your feedback on our Discord server.

Cheers!

- The Nice Ride team

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