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Patch notes · published by the developer

Update v1.0.2 (And v1.0.2b)

On Steam

This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs.

FIXES

  • Fixed a serious physics issue where units in the base interacting near the edge of the walkable area could be ejected out of the map and disappear from sight. Thanks to sinwa/HEALTHY and Kerry for providing the first clips of the issue which finally helped us reproduce it. (Really sorry about this one.)

  • Units in the base found outside the walkable map bounds are now teleported back to the walkable area. This should also restore units lost to the issue above.

  • Fixed an issue where killing one Wizard in the Demon level killed all Wizards.

  • Fixed an issue where some Accursed Elf upgrades also applied to enemies. Thanks to Kerry for reporting this.

GAMEPLAY

  • Fixed issue causing the Golem to not be able to rotate in some angles to face his attackers.

VISUALS

  • Removed stray pixel from the right eye in the Accursed Elf's Dark Rebirth illustration. Thanks to simonatdi5cord for pointing this out.

  • Updated the icon art for the upgrades "Collateral", "Advanced Hooking", and "Longshot".

UNIT BALANCE

  • Common Witch Doctor's base damage increased from 10 to 25.

  • Rare Witch Doctor's base damage increased from 10 to 32.

  • Epic Witch Doctor's base damage increased from 10 to 25.

  • Legendary Witch Doctor's base damage increased from 10 to 35.

  • Common Assassin's base damage increased from 10 to 12.

  • Rare Assassin's base damage increased from 16 to 22.

  • Epic Assassin's base damage increased from 14 to 20.

  • Legendary Assassin's base damage increased from 22 to 28.

  • Common Warg Raider's base damage increased from 8 to 12.

  • Rare Warg Raider's base damage increased from 11 to 20.

  • Epic Warg Raider's base damage increased from 12 to 20.

  • Legendary Warg Raider's base damage increased from 16 to 22.

  • Rare Dragon's base damage increased from 23 to 35.

  • Epic Dragon's base damage increased from 23 to 32

  • Legendary Dragon's base damage increased from 25 to 43.

    NOTE: For the units where the Epic version has more damage than the Rare version, it is not a typo, in these cases the Epic unit makes up for lower damage through its other attributes. Thanks to Kaesar in the comments for pointing out the need for clarification.

UPGRADES

  • Berserk Wrath now also grants Witch Doctors, Assassins, and Warg Raiders +20% attack speed per level.

  • Bloodspite now also grants Witch Doctors, Assassins, and Warg Raiders +20% damage at level 1 and +15% damage per subsequent level.

  • Bloodspite now also grants Catapults +8% damage per level starting at level 2.

  • Bloodspite now also grants Dragons +30% damage at each of its first two levels and +45% damage per subsequent level.

  • Bloodspite now also grants Trolls +70% damage at level 1 and +50% damage per subsequent level.

  • Iron Will now also multiplies Witch Doctor, Assassin, and Warg Raider damage by 1.5 per level.

  • Iron Will now also multiplies Catapult, Dragon and Troll damage by 1.5 at level 2 and again at level 3.

  • Vitality Infusion now also grants Witch Doctors, Assassins, Warg Raiders, Catapults, Dragons and Trolls +20% health per level.

  • Glyph of Fortitude now also grants Witch Doctors, Assassins, and Warg Raiders +40, +30, +20, +10, +10, and +10 base health across its six levels.

  • Mauling Plate Shoulders now also grants Witch Doctors, Assassins, and Warg Raiders +25% attack speed per level.

  • Imbued Insignia now also multiplies Dragon and Troll damage by 1.4 per level starting at level 4.

  • Imbued Insignia now also multiplies Witch Doctor, Assassin, Warg Raider, and Catapult damage by 1.4 per level starting at level 5.

  • Hardened Hides now also multiplies Dragon and Troll health by 1.5 per level starting at level 4.

  • Hardened Hides now also multiplies Witch Doctor, Assassin, Warg Raider and Catapult health by 1.5 per level starting at level 5.

  • Orc damage nodes in the Accursed Elf's blight tree now also grant Assassins and Warg Raiders +10% damage per purchased node, persisting through prestige.

  • Orc health nodes in the Accursed Elf's blight tree now also grant Assassins and Warg Raiders +10% health per purchased node, persisting through prestige.

  • Orc attack-speed nodes in the Accursed Elf's blight tree now also grant Assassins and Warg Raiders +5% attack speed per purchased node, persisting through prestige.

VENDORS AND PRICES

  • Gold Seeking Rods moved from the Alchemist to the High Shaman.

  • Wyvernscale Bags moved from the Alchemist to the High Shaman.

  • Trollish Vigor moved from the Hallowmancer to the Alchemist.

  • Abyssal Runes moved from the Hallowmancer to the Alchemist.

  • Projection moved from the Hallowmancer to the Alchemist.

  • Dragonrage Essence moved from the Hallowmancer to the Alchemist.

  • Dragonrage Essence's level 1 price reduced from 70,000 to 650 gold.

  • Dragonrage Essence's level 2 price reduced from 210,000 to 15,000 gold.

  • Dragonrage Essence's subsequent prices now triple from the new level 2 price, costing 45000 gold at level 3 and 135,000 gold at level 4.

MINOR UPDATE v1.0.2b

This minor update was released shortly after v1.0.2 to update some missing translations for some languages (Chinese was especially affected) that weren't updated previously due to an internal mistake.

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