Rogue Wizards
Playing now
1+0 vs. yesterday
33%of peak
All-time peak
313 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.2.372 - Unity 2018 Upgrade + Mudsplat Fix Minor Changes · Fixed mudsplats making sections of the UI go black when opened · Upgraded underlying engine to Unity 2018.3.0f2 · Upgraded Steamworks.NET to version 11 | — | |
| Game update | v1.2.371 - Socketing shrines + minor enhancements Major Changes · Forgestone now adds sockets to items · Added random dungeon socketing shrines Minor Changes · Guild Wizard boss chests now have a glow effect · Doors are now colored more obviously on the minimap · Moved spellbook from a tab to a button positioned around the avatar ui · Spell rune remove poof is now larger and offset more on devices without a mouse · Fixed exploit from "On Hit"… | — | |
| Game update | v1.2.364 - Town Gauntlets + Revives + Epic Chests + More! v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! Major Changes · 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character · A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1) · After beating the final boss players are now returned to town where they can continue to… | — | |
| Game update | v1.1.323 - Divine Treasury + German + French + Spanish v1.1.323 - Divine Treasury + German + French + Spanish Major Changes · The divine treasury is now available in town and grants you three magic items per day · A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon · Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new… | — | |
| Game update | v1.0.312 - Maintenance patch v1.0.312 - Maintenance patch Fixes · XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. · Fix possible case of recharge wands not recharging when placed in a gauntlet vault and equipped in another gauntlet game. · Fixed spell upgrade tooltips missing… | — | |
| Game update | v1.0.311 - Balance tweaks + fixes v1.0.311 - Balance tweaks + fixes Changes · Slightly increased item mastery requirements · Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. · Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense · Experience when damage property no longer limited to 100 cause it's not a percent anymore. · Rebalanced several… | — | |
| Game update | v1.0.310 - Maintenance patch v1.0.310 - Maintenance patch Changes · Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item · Monsters with a long range attack only show up after level 3+ in gauntlet games | — | |
| Game update | v1.0.309 - Gauntlet + control speed + traps v1.0.309 - Gauntlet + control speed + traps Changes · Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) · Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always · Mimics now have a visual tell in their artwork · When the player is hallucinating, any allies are also… | — | |
| Game update | v1.0.308 - Maintenance patch v1.0.308 - Maintenance patch Changes · Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end · When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes · Fixed save game loading error for old save games that generated a caundron in the dungeon intro level · Fix sav… | — | |
| Game update | v1.0.303 - Gauntlt boss balance + vision fx v1.0.303 - Gauntlt boss balance + vision fx Changes · Gauntlet Guild Wizard bosses now have no level advantange over the player due to quality. However, as gauntlet games progress the overall gauntlet AI rank advantage still increases and applies, but this allows for a smoother difficulty curve in the early game · Inventory UI now opens directly to the backpack or bag tab if either of those inv… | — | |
| Game update | v1.0.302 - Gauntlet + crafting + more Features and Changes · Shared Gauntlet Vault: these vaults now appear in gauntlet games in some levels, items put in the vault are accessible from any existing or future gauntlet game when encountered again · In gauntlet games, players are now given a spell point at the start instead of fireball · Gauntlet games now hold back certain enemy types until the player has reached a certain level, thi… | — | |
| Game update | v1.0.293 - Bug fixes v1.0.293 - Bug fixes Changes · Followers now always have magic weapons · Pallom now always has a magic chakram in order to quickly introduce this non-standard fantasy weapon · Fixed a ton of enchantment weights that was causing a lot of rare enchantment qualities to be a lot more common · Tuned cosmic dragon banish bolt chance · Tuned snow crab freeze distance · Weak monsters no longer show up… | — | |
| Game update | v1.0.292 - Unity 5.4.2 and bug fixes v1.0.292 - Unity 5.4.2 and bug fixes Changes · Engine upgraded to Unity v5.4.2 · Item enchantment per item increased to 8 · Shield now protects the player from mud splat effects · Empty wands that have no recharge enchantment are now auto destroyed upon last use · Added separate affix space for block bonus enchantments on socketables and balanced base enchantment values · Reworked the Inn UI to… | — | |
| Game update | v1.0.291 - Hotfix for infinite wands Fixes · Fixed wands with infinite charge · Fixed arrow comparisons when comparing two pieces of armor with health regeneration | — | |
| Game update | v1.0.290 - Hotfix for Boss hang (and other missiles) Fixes · Fix Guild Wizard boss hang caused by invalid missile health | — | |
| Game update | v1.0.289 - Item artwork distribution and balance tweaks Changes · Tightened item distribution tiers, allowing players to see more item artwork variations earlier · Created a pool of late game item distribution, after all variations have been seen the first time, a pool of "high level cool looking" items are available for all future drops from then on out · Leather armor is now available from the start of the game so players can find something that c… | — | |
| Game update | v1.0.287 - No pet cool down & balance tweaks Features & Changes · Pets no longer have a cool down and can be selected directly at the enter dungeon screen · Chance to find pets now more than 2x previous chance · Reduced singularity proc chance · Silence duration from a proc decreased to only 3 turns · Added 3 turn cooldown to Gryphon ice slick skill · Secondary tooltips are now smaller than primary ones and positioning changed to keep eve… | — | |
| Game update | 1.0.283 - Damage numbers & selectable tile vision effects Features & Changes · Damage numbers can now be turned on via the "Gameplay" menu · 3 vision effects are now available in the "Gameplay" menu, these make the tiles 1) Rise / Fall, 2) Grow / Shrink, and 3) Fade In / Out · One more normal difficulty dungeon is always available now after the Ice Rift is complete | — | |
| Game update | 1.0.280 - Faster game speed & multiple dungeon difficulties Features & Changes · Dungeons now appear in multiple difficulties, more difficult dungeons yield more magical items at a rate of 15%, 35%, and 50% at each bonus difficulty level · Drastically reduced delay between actor actions, this speeds up watching enemies go through combat one after another · Added new "Gameplay" settings off the "Home" menu, within it you can further adjust the game speed… | — | |
| Community | Rogue Wizards Rogue Wizards now available for PC/Mac on Steam. | — | |
| Community | Pax West 2016 is over, thanks everybody for playing the game Finally back home and unpacked from Pax West. This being the first Pax I've ever been to I didn't quite know what to expect ... and I was absolutely blown away by all the fans, events, staff, booths, and of course the game. We were part of the Pax Rising area, a selection of 12 games that were hand picked by the Pax organization itself. We couldn't have asked for better placement and were put r… | — | |
| Community | Heading to Pax West in Seattle September 2-5, 2016 Greetings Wizards, We're excited to announce that Rogue Wizards will be on the show floor at Pax West in Seattle Washington September 2-5, 2016! If you're going to be at the show stop by our pod in the Pax Rising area. We've never been to Pax as either an exhibitor or a fan ... the show looks like a ton of fun and it'd be great to meet some of you. Even though much of July has been spent prepar… | — | |
| Game update | Patch Notes: 0.9.3 (249) [Beta] Major Changes · New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl · Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes · Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests · Level cap effectively removed · Story mode progression is no… | — | |
| Community | Monsters + Lava + Story Mode Greetings Wizards, We'd like to thank all those who have tested the beta so far, your feedback and testing is invaluable to us and the game is getting better every day because of you. Starting in July we'll be adding larger groups of beta players so we can get more testing and feedback in an effort see where we are at and nail down an official release date. During the last two months in one of… | — | |
| Community | Rock Paper Shotgun Preview + April Update Greetings Wizards, With a few waves of players now getting into the beta we've been getting a lot of awesome feedback. We're also starting to see a little buzz from the larger gaming community! John Walker with Rock Paper Shotgun wrote a hands on preview article covering Rogue Wizards and had a lot of great things to say. " ... a very lovely, well designed dungeon crawling RPG." - Rock Paper Sh… | — | |
| Community | Beta Starting + March 2016 Dev Update Greetings Wizards, If you haven't already, you can follow Rogue Wizards on Steam and add the game to your wishlist. Spellbind Studios is proud to announce that we are entering into the closed beta period for Rogue Wizards. We'll be adding Kickstarter backers and Humble Bundle pre-order players into the beta bi-weekly over the next few months. When that period is over we'll look into opening the… | — | |
| Community | February 2016 Dev Update Greetings Wizards, February has been all about magic, and now all 6 elemental magic schools each have 3 spells for a total of 18 complete and working spells that can be learned by the player. We'll certainly still tweak these spells here and there, but having all 18 of them implemented is a huge milestone in terms of content. Town continues to get a facelift with new artwork pieces and arrangem… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.