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Rogue WizardsNewsv1.0.302 - Gauntlet + crafting + more
Game update

v1.0.302 - Gauntlet + crafting + more

Rogue Wizards · published 5 Nov 2016, 00:05 UTC

All newsPlayers around this dateRead on Steam

Features and Changes

  • Shared Gauntlet Vault: these vaults now appear in gauntlet games in some levels, items put in the vault are accessible from any existing or future gauntlet game when encountered again
  • In gauntlet games, players are now given a spell point at the start instead of fireball
  • Gauntlet games now hold back certain enemy types until the player has reached a certain level, this gives the player a better chance to ramp up their gear before encountering Replicating Blobs, Hellions, Mudslingers, Gryphons, Malignancies, and Thieflings
  • Fixed gauntlet games dropping items at higher ranks than intended once you surpassed a boss
  • Significantly increased the cost of the Regroup spell
  • Pets now try to stay near the player and won't charge off on their own
  • Increased rate and healing amount of Artichuk pet
  • Cauldrons now show up in all environments (limited to 1 per environment chain)
  • Dungeon cauldrons are now each unique in that they don't all offer the same crafting result set
  • Added craftable xp and magic shield potions
  • You can now use potions in an open invenotory by picking them up and dropping them back into the same inventory slot (or right click for 2 button mouse setups)
  • Changed color of right-click fast action in tooltips to bright green to call attention to it
  • Added floaty use effects for potions in the inventory and world
  • Town inhabitant item visuals now increase with the player item visuals
  • Enchanting shrines no longer heal players
  • Eye of Antarit no longer takes up inventory space and is a UI element on the avatar UI
  • Update Steamworks.NET

Fixes

  • Fixed a case that would cause infinite transition between normal and battle mode when an enemy was on the edge of the screen
  • Fixed experience modifiers so they all now stack their effects propertly as well as each track their own independent duration, stacked modifer durations are also indicated in the tooltip with a *
  • Fix large size ghost particles in vision effect is grow shring and player switches levels
  • Fixed size of heart in avatar UI for health
  • Fix block percent chance missing % sign on avatar UI
  • Achievements have been refactored to work with multiple distribution platforms
  • Fix extra extension character in .eulogy filenames
  • Fixed Pallom having no weapon in the last level
More from Rogue Wizards

Other announcements

All news
Game update25 Jul 2021All Platform UpdateVersion 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)In-game event3 Nov 2020November 2020 UpdateRogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consis…Major update22 Jul 2020Update: Gamepad support + HUD and targeting UI changesRogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make i…