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Rogue WizardsNewsNovember 2020 Update
In-game event

November 2020 Update

Rogue Wizards · published 3 Nov 2020, 14:15 UTC

All newsPlayers around this dateRead on Steam

Rogue Wizards v1.2.387

Magic can now be cast at anytime

No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support

Fabled Items now available to all.

Red Dragon / Silence Owl pet now available to all

Cursors Galore

Cursors are now dynamic and consistent size on all displays including 4K+ displays

Detailed Update Information

Features

  • Fabled magic items are now available for all players
  • Fire dragon pet now avaible for all players
  • Silence owl pet now available for all players
  • Spells no longer ever need to be equipped to be cast
  • Target required spells now use an animated two stage targeting mouse cursor when using mouse/keyboard or the gamepad smart/manual target selection
  • Added a "hand" mouse cursor during item drag and drop in inventory
  • Removed the hardware cursor, this is too small on Windows and ultra small on 4K+ displays of any platform
  • All mouse cursors are now done in software allowing for animation and are now a consistent size on all displays on all platforms
  • Added a "Out of Range" and "Blocked" mouse tooltip when hovering a target that you can't actually target a spell at for those reasons
  • In story mode, spell upgrades can now only be done at your tower. The character UI no longer has an element to access it at anytime.
  • Tweaked the gamepad sticks to make movement easier
  • Added a visual indicator of where a slight movement of the gamepad left stick will move the character in combat mode, pushing the stick further will actually execute the move
  • The camera can now be zoomed with the gamepad shoulder triggers
  • Gamepad right stick manual targeting is now possible while the bottom shortcut ui is up so you can target and select/change spells easily and then press A to cast at the target
  • Decreased the magic material drop rate

Fixes/Tweaks

  • Fixed not being able to use a wand via gamepad controls
  • Fixed infinite daggers when you did a level transition with dagger quantity of 1
  • Close from the options menu via gamepad now acts like "accept" instead of "cancel" for any button
  • Moved shop buyback button to other side of UI to make gamepad UI navigation easier
  • Hide close button on spellbook UI in gamepad mode
  • Tweaked the zoom and scroll settings of the full map ui
  • Auto target/select higher quality items over lower ones with gamepad auto/smart selection
  • Added audio for shortcut ui show/hide
  • Added audio feedback for cell selection during manual targeting
  • Decreased footsteps volume
  • Fix crash when wireless gamepad goes to sleep and is disconnected while playing
  • Fix cell selection graphics rendering on top of cavern walls in some instances
  • Better tooltip for experience and level on the character UI
  • Tweak the animation ease when moving from town building to building

Core

  • File system abstractions for porting to consoles
  • Gamepad input abstractions for porting to consoles
  • Upgrade to Unity 2020.1.2
More from Rogue Wizards

Other announcements

All news
Game update25 Jul 2021All Platform UpdateVersion 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)Major update22 Jul 2020Update: Gamepad support + HUD and targeting UI changesRogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make i…Game update2 Jan 2019v1.2.372 - Unity 2018 Upgrade + Mudsplat FixMinor Changes · Fixed mudsplats making sections of the UI go black when opened · Upgraded underlying engine to Unity 2018.3.0f2 · Upgraded Steamworks.NET to version 11