Rogue Wizards
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
313 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.2.371 - Socketing shrines + minor enhancements Major Changes · Forgestone now adds sockets to items · Added random dungeon socketing shrines Minor Changes · Guild Wizard boss chests now have a glow effect · Doors are now colored more obviously on the minimap · Moved spellbook from a tab to a button positioned around the avatar ui · Spell rune remove poof is now larger and offset more on devices without a mouse · Fixed exploit from "On Hit"… | — | |
| Game update | v1.2.364 - Town Gauntlets + Revives + Epic Chests + More! v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! Major Changes · 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character · A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1) · After beating the final boss players are now returned to town where they can continue to… | — | |
| Game update | v1.1.323 - Divine Treasury + German + French + Spanish v1.1.323 - Divine Treasury + German + French + Spanish Major Changes · The divine treasury is now available in town and grants you three magic items per day · A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon · Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new… | — | |
| Game update | v1.0.312 - Maintenance patch v1.0.312 - Maintenance patch Fixes · XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. · Fix possible case of recharge wands not recharging when placed in a gauntlet vault and equipped in another gauntlet game. · Fixed spell upgrade tooltips missing… | — | |
| Game update | v1.0.311 - Balance tweaks + fixes v1.0.311 - Balance tweaks + fixes Changes · Slightly increased item mastery requirements · Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. · Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense · Experience when damage property no longer limited to 100 cause it's not a percent anymore. · Rebalanced several… | — | |
| Game update | v1.0.310 - Maintenance patch v1.0.310 - Maintenance patch Changes · Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item · Monsters with a long range attack only show up after level 3+ in gauntlet games | — | |
| Game update | v1.0.309 - Gauntlet + control speed + traps v1.0.309 - Gauntlet + control speed + traps Changes · Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) · Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always · Mimics now have a visual tell in their artwork · When the player is hallucinating, any allies are also… | — | |
| Game update | v1.0.308 - Maintenance patch v1.0.308 - Maintenance patch Changes · Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end · When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes · Fixed save game loading error for old save games that generated a caundron in the dungeon intro level · Fix sav… | — | |
| Game update | v1.0.303 - Gauntlt boss balance + vision fx v1.0.303 - Gauntlt boss balance + vision fx Changes · Gauntlet Guild Wizard bosses now have no level advantange over the player due to quality. However, as gauntlet games progress the overall gauntlet AI rank advantage still increases and applies, but this allows for a smoother difficulty curve in the early game · Inventory UI now opens directly to the backpack or bag tab if either of those inv… | — | |
| Game update | v1.0.302 - Gauntlet + crafting + more Features and Changes · Shared Gauntlet Vault: these vaults now appear in gauntlet games in some levels, items put in the vault are accessible from any existing or future gauntlet game when encountered again · In gauntlet games, players are now given a spell point at the start instead of fireball · Gauntlet games now hold back certain enemy types until the player has reached a certain level, thi… | — | |
| Game update | v1.0.293 - Bug fixes v1.0.293 - Bug fixes Changes · Followers now always have magic weapons · Pallom now always has a magic chakram in order to quickly introduce this non-standard fantasy weapon · Fixed a ton of enchantment weights that was causing a lot of rare enchantment qualities to be a lot more common · Tuned cosmic dragon banish bolt chance · Tuned snow crab freeze distance · Weak monsters no longer show up… | — | |
| Game update | v1.0.292 - Unity 5.4.2 and bug fixes v1.0.292 - Unity 5.4.2 and bug fixes Changes · Engine upgraded to Unity v5.4.2 · Item enchantment per item increased to 8 · Shield now protects the player from mud splat effects · Empty wands that have no recharge enchantment are now auto destroyed upon last use · Added separate affix space for block bonus enchantments on socketables and balanced base enchantment values · Reworked the Inn UI to… | — | |
| Game update | v1.0.291 - Hotfix for infinite wands Fixes · Fixed wands with infinite charge · Fixed arrow comparisons when comparing two pieces of armor with health regeneration | — | |
| Game update | v1.0.290 - Hotfix for Boss hang (and other missiles) Fixes · Fix Guild Wizard boss hang caused by invalid missile health | — | |
| Game update | v1.0.289 - Item artwork distribution and balance tweaks Changes · Tightened item distribution tiers, allowing players to see more item artwork variations earlier · Created a pool of late game item distribution, after all variations have been seen the first time, a pool of "high level cool looking" items are available for all future drops from then on out · Leather armor is now available from the start of the game so players can find something that c… | — | |
| Game update | v1.0.287 - No pet cool down & balance tweaks Features & Changes · Pets no longer have a cool down and can be selected directly at the enter dungeon screen · Chance to find pets now more than 2x previous chance · Reduced singularity proc chance · Silence duration from a proc decreased to only 3 turns · Added 3 turn cooldown to Gryphon ice slick skill · Secondary tooltips are now smaller than primary ones and positioning changed to keep eve… | — | |
| Game update | 1.0.283 - Damage numbers & selectable tile vision effects Features & Changes · Damage numbers can now be turned on via the "Gameplay" menu · 3 vision effects are now available in the "Gameplay" menu, these make the tiles 1) Rise / Fall, 2) Grow / Shrink, and 3) Fade In / Out · One more normal difficulty dungeon is always available now after the Ice Rift is complete | — | |
| Game update | 1.0.280 - Faster game speed & multiple dungeon difficulties Features & Changes · Dungeons now appear in multiple difficulties, more difficult dungeons yield more magical items at a rate of 15%, 35%, and 50% at each bonus difficulty level · Drastically reduced delay between actor actions, this speeds up watching enemies go through combat one after another · Added new "Gameplay" settings off the "Home" menu, within it you can further adjust the game speed… | — | |
| Game update | Patch Notes: 0.9.3 (249) [Beta] Major Changes · New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl · Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes · Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests · Level cap effectively removed · Story mode progression is no… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.