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Rogue WizardsNewsv1.0.309 - Gauntlet + control speed + traps
Game update

v1.0.309 - Gauntlet + control speed + traps

Rogue Wizards · published 12 Nov 2016, 00:12 UTC

All newsPlayers around this dateRead on Steam

v1.0.309 - Gauntlet + control speed + traps

Changes

  • Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)
  • Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always
  • Mimics now have a visual tell in their artwork
  • When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations
  • When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled
  • Gauntlet NPC followers no longer depart at the end of a level chain
  • Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games
  • Game mode (story/gauntlet) is now remembered and automatically set when creating a new game on the options screen
  • Decreased the delay required for mouse button press and hold to execute moves/actions making controls more responsive
  • Teleport skill post delay now faster
  • When releasing the mouse button after holding it down a long time (driving movement), the player now immediately stops moving or executing other commands queued up while the mouse button was pressed.
  • Floor traps have new revealed artowrk of a big red X and now appear in all areas
  • Cosmic loot crystals now have a chance to explode, but can also be disarmed like exploding barrels
  • Altered music sets for Lava and Plasma environments
  • Increased the upgrade cost for the gauntlet vault

Fixes

  • Fixed a case where enemies could freeze and not return to idle animations
  • Fixed Pallom being invulnerable when following the player in gauntlet games
More from Rogue Wizards

Other announcements

All news
Game update25 Jul 2021All Platform UpdateVersion 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)In-game event3 Nov 2020November 2020 UpdateRogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consis…Major update22 Jul 2020Update: Gamepad support + HUD and targeting UI changesRogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make i…