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Rogue WizardsNewsPatch Notes: 0.9.3 (249) [Beta]
Game update

Patch Notes: 0.9.3 (249) [Beta]

Rogue Wizards · published 23 Jul 2016, 00:21 UTC

All newsPlayers around this dateRead on Steam

Major Changes

  • New "Gauntlet" game mode, a hardcore game mode of just pure dungeon crawl
  • Added local "Hall of Fame" high score board for Gauntlet, Story (Normal), and Story (Hard) game modes
  • Quest destinations are now automatically made available via the travel map, there is no need to visit the Inn to inspect and accept quests
  • Level cap effectively removed
  • Story mode progression is now based on dungeon count instead of player XP, it's far easier to balance and ensure players don't level up too fast and miss any content
  • "Magic plasma" style environments are procedurally colored and available in Gauntlet games
  • Sticky Blobs are now called Acid Blobs, and their replicating goo now deals damage instead of haulting movement
  • All Kickstarter backers which have been animated in the game now appear as random NPCs in Gauntlet mode
  • New audio settings UI with music and sound effects volume sliders

Minor Changes

  • Portals to Guild Wizard boss rooms now have plasma effects, unique colors, and a stone dragon skull overlooking the doorway
  • Added custom mouse cursor artwork
  • Vendors now appear in level chains that have only 2 level instances
  • Tutorial tips on/off menu is now in the Home->Settings menu and is no longer a debug only setting.
  • The spell tree is now accessible from the paper doll so you can upgrade spells while in a dungeon
  • Game stats and hall of fame UIs are now automatically presented when completing story mode or upon permadeath
  • Experience bar now set to full when at max level
  • Tempest is now limited to 3 live eggs total and only tosses 1 at a time
  • Increased the egg hatch time
  • Tweaked secondary tooltip selection logic to prefer weapons matching the same handedness (1h vs 1h and 2h vs 2h)
  • Wandering merchants no longer ever refill their inventory and their loot quality has been decreased some
  • Waypoints are no longer usable, but give give players a tutorial when clicked on the first time
  • Overseer wall now does damage
  • AI now better selects randomly between multiple targets for attacks or movement decisions
  • Removed the difficuly settings on quests, they are all generated at a balanced difficulty rank now through the whole storyline

Fixes

  • Fix vampire style enchantments generating at 0 health returned to the user
  • Shields that have enchnatments that give xp when you are damaged no longer do so if the shield blocked all the incoming damage
  • Fixed enemy health bar incorrectly showing empty in some rare cases
  • Fixed a case of not being able to load a portion of some old save game levels
  • Fixed Skeleton Lord raising dead skeletons in locations that were blocked by something else
  • Fixed boss death ceremony camera zooms going to the wrong location when the boss was killed with something that moved him around like singularity or quake
  • Fix Shield Others effects sometimes not showing up from Guardians
  • Fixed NPC conversations happening in dungeons when the entire party is not on the screen
More from Rogue Wizards

Other announcements

All news
Game update25 Jul 2021All Platform UpdateVersion 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)In-game event3 Nov 2020November 2020 UpdateRogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consis…Major update22 Jul 2020Update: Gamepad support + HUD and targeting UI changesRogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make i…