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Rogue WizardsNewsv1.0.311 - Balance tweaks + fixes
Game update

v1.0.311 - Balance tweaks + fixes

Rogue Wizards · published 23 Nov 2016, 02:56 UTC

All newsPlayers around this dateRead on Steam

v1.0.311 - Balance tweaks + fixes

Changes

  • Slightly increased item mastery requirements
  • Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them.
  • Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense
  • Experience when damage property no longer limited to 100 cause it's not a percent anymore.
  • Rebalanced several enchantment values and chances
  • Rebalanced socket count allowed on items
  • Shield and XP potion limit increased

Fixes

  • Fixed items that were partially stacked not returning the remaining stack portion left to their original inventory location
  • Fixed incorrect damage value for Sentinel spell tooltip
  • Fixed multi-target weapons executing procs more often than intended
  • Fixed games at extremely high levels exceeding setting invalid rank values
  • Fix strory mode showing "Upgrade Spells" before you have visited your tower

Framework

  • Prepared all text for localization import/export tools
More from Rogue Wizards

Other announcements

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Game update25 Jul 2021All Platform UpdateVersion 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)In-game event3 Nov 2020November 2020 UpdateRogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consis…Major update22 Jul 2020Update: Gamepad support + HUD and targeting UI changesRogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make i…