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Rogue WizardsNewsv1.2.364 - Town Gauntlets + Revives + Epic Chests + More!
Game update

v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!

Rogue Wizards · published 1 Jun 2017, 20:37 UTC

All newsPlayers around this dateRead on Steam

v1.2.364 - Town Gauntlets + Revives + Epic Chests + more!

http://steamcommunity.com/sharedfiles/filedetails/?id=937585500

Major Changes

  • 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
  • A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
  • After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
  • Level cap upped to 800
  • The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
  • Epic chests can now occur in dungeons
  • Default game speed now 150% range now goes from 100% to 200%

Minor Changes

  • Player allies now ignore invisible actors for combat
  • Increased chance of champions
  • First miniboss now has half as much health in the Adira quest
  • A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
  • Minimap now goes translucent when in combat mode
  • A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
  • Completely removed the stack split UI when selling items to vendors, it's just not needed
  • Added VSync settings to desktiop video UI and device settings file
  • Player now speaks inventory full message when can't pickup item on ground
  • Upon death, screen decals (mud splats) are now cleared
  • Added particle system to cosmic backdrop
  • Socketing items now does inventry floaty text
  • Sockets now display a colored glow around the socket when occupied
  • Socketed now displays with the item rarity if the item has been socketed with another object
  • A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
  • Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
  • Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
  • Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
  • Players now start with a revive potion from the first dungeon loot drop
  • Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
  • Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
  • Increased stack size for vendor upgrade resources

Framework and fixes

  • Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
  • Optimized to save a ton of memory at runtime
  • Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
  • Fixed barrels spawning in the place the player will arrive in the intro dungeon
  • Disable log deletion on app version change
  • Increase log file size to 5mb
  • Fixed descructibles spawning in blackout areas
  • Hallucinations no longer contribute to enemies and actors count properties
  • Upgraded to Unity 5.6
More from Rogue Wizards

Other announcements

All news
Game update25 Jul 2021All Platform UpdateVersion 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)In-game event3 Nov 2020November 2020 UpdateRogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consis…Major update22 Jul 2020Update: Gamepad support + HUD and targeting UI changesRogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make i…