Arcaneering: Beyond Automation
Playing now
2+0 vs. yesterday
18%of peak
Launch peak so far
718:47 UTC
Playing now
2+0 vs. yesterday
Launch peak so far
718:47 UTC
| Published | Title | Build |
|---|---|---|
| Release notes for v0.10.5 (2026-09-06) Patch Notes v0.10.5 New Features - Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings - New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency - New objective about collecting 100 special vegetation - Trader Token Shop now stocks a wider variety of dyes… | 25149284 | |
| Release notes for v0.10.4 (2026-09-01) Patch Notes v0.10.4 Potion Cauldrons - Cauldrons now level up with use, each level granting +4% brewing speed - Some Cauldron recipes are now level-gated - Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amount Building & Placement - Drag placement now supports gaps, letting you drag through already-placed Splitters and similar - Assisted p… | — | |
| Release notes for v0.10.3 (2026-08-29) Patch Notes v0.10.3 Production planning & recipes - Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected - Resource icons in the resource tree's production tab now also open the production chain view - Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default - Level-locked re… | — | |
| Release notes for v0.10.2 (2026-08-23) Patch Notes v0.10.2 Building & Placement - Wall drag-placement now auto-curves and auto-places wall curves - Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked) - Improved curve detection and rotation in crowded building environments - Smoother mass deletion selection - Auto-placed Elevator Bridges during drag-placement now can also span inte… | — | |
| Release notes for v0.10.1 (2026-08-16) Patch Notes v0.10.1 Building - Drag placement now auto-curves when ending adjacent to an eligible connection - Drag placement can now be dragged so that the final tile is an unextended curve - Selection during blueprint creation is smoother - Building right-click context menu gained a Delete option Camera & Navigation - Transition between top-down and regular camera view is now animated instead… | — | |
| Release notes for v0.10.0 (2026-08-09)major Patch Notes v0.10.0 Architect Skill Tree & Cosmetics - The world now contains 52 collectable Architect Caches that award XP when found - Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more! Trader Token Shop - Token shop can now very rarely offer alternative recipes otherwise obtainab… | — | |
| Release notes for v0.9.1 (2026-07-26) Patch Notes v0.9.1 New - Added limited modding support for buildings (updated modding kit at - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart) Graphics - Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smooth… | — | |
| Release notes for v0.8.7 (2026-06-21) Patch Notes v0.8.7 Bug Fixes - Fixed blueprint connections involving Elevator Bridges - Fixed belts not auto-flipping when failing to connect to a Miner - Fixed various smaller placement bugs and quirks - Made Mana regeneration recalculation more robust UI/Tooltips - Resource tooltips now display which building contains each listed recipe - Recipes in resource tooltips are now grouped by produc… | — | |
| Release notes for v0.8.6 (2026-06-19) Patch Notes v0.8.6 - Added new Arcane Automation skill that unlocks a slot to automate spellcasting - Removed Build Menu grabbing search line focus upon typing - Fixed issue in which UI buttons of Splitter/Super Splitter were not always disconnecting from their respective signals | — | |
| Release notes for v0.8.5 (2026-06-18) Patch Notes v0.8.5 UI & Polish - Added resource icons to the Warehouse label selection dialog - Added resource icons to the Bank purchase dialog - Conveyor Belts can now also be in-place replaced with Elevator Splitter and Elevator Merger Fixes - Fixed rare crash when placing buildings - Fixed Splitters stalling when Throughput Control is enabled | — | |
| Release notes for v0.8.4 (2026-06-17) Patch Notes v0.8.4 Performance & Responsiveness - More responsive building placement and UI, with reduced initial lag - Building Info UI is now snappier on load - Fixed lag on first opening the Spell Book UI and Skill Tree UI - Minor performance improvements in general UI - Decreased the default size of Objective UI and Build Menu Gameplay - Whale catching objective is now properly gated to the… | — | |
| Release notes for v0.8.3 (2026-06-14) Patch Notes v0.8.3 - New objectives to catch specific critters and rare critters after obtaining the general 100-Critter objective - Each additional Mana Converter enhancing the same attribute now raises the Mana consumption of all such Mana Converters by 10% (incentivizing diversification) - The cursor now creates ripples when hovering over water | — | |
| Release notes for v0.8.2 (2026-06-13) Patch Notes v0.8.2 Bug Fixes - Fixed edge case of Miners losing resource info on load - Fixed resource nodes shifting position on load - Fixed total blueprints created count not saving correctly - Fixed Chrono Boost not applying to Mana Forges that have no power consumption Misc - Mana regeneration calculation is now more robust and more efficient | — | |
| Release notes for v0.8.1 (2026-06-07) Patch Notes v0.8.1 New - Added a new alternate recipe for Gold Ingots, to be found in Iron Chests Quality of Life - Recipe selection UI now highlights and sorts to the top any recipes for which the building already has at least one input resource in storage - Support overriding auto-selected best-recipes in the Arcaneering Calculator ( Performance - Improved performance of offscreen belts Bug F… | — | |
| Release notes for v0.7.4 (2026-05-10) Patch Notes v0.7.4 Performance - Minor speed-ups in world generation - Further performance improvements with Conveyor Belts & Hydro Generators Gameplay - New objective for brewing 250 potions - Fulfilling the second objective that unlocks the Bank now awards an additional skill point - Brewing dyes now produces 2 dyes per brew - Dyes now only cost 1 Trader Token in the token shop - Power Potion… | — | |
| Release notes for v0.7.3 (2026-04-20) Patch Notes v0.7.3 Area effect buildings - Area effect buildings now can also level up, increasing their efficacy - Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings - Area effect buildings can be leveled up via potions, in addition to the Ascension spell UI / UX - Resources in the building info panel can now be reordered by drag-and-drop;… | — | |
| Release notes for v0.7.2 (2026-04-10) Patch Notes v0.7.2 Performance - Major factory performance improvements, especially for large factories - Optimized all background assets for improved performance baseline - Minimized power system performance spikes/dips Gameplay & Balancing - Trades with Traveling Merchants now additionally award Trader Tokens, redeemable for a rotating selection of special vegetation and potions in the Academ… | — | |
| Release notes for v0.7.1 (2026-03-23) Patch Notes v0.7.1 UI & Quality of Life - Added Modifiers tab to the Resource Tree UI to monitor global modifiers - Resource Tree UI is more performant and no longer cycles tabs with WASD - Added Notepad (default toggle with C) to keep track of in-game to-do lists - Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loadi… | — | |
| Release notes for v0.6.5 (2026-03-06) Patch Notes v0.6.5 Quality of Life - Keybinds standardized: Undo/Redo is now Ctrl+Z / Shift+Ctrl+Z, copy/paste building settings is Ctrl+C / Ctrl+V, search within buildings is Ctrl+F - Settings copy/paste (Ctrl+C / Ctrl+V) now also works for chosen upgrades on power/hydro generators and similar buildings - Left-click drag now supported for navigating the Research Tree - Objectives can now also… | — | |
| Release notes for v0.6.4 (2026-02-26) Patch Notes v0.6.4 Critters - New critter: the Crow, which lands on a conveyor belt and slows it until clicked away (or it flies away), awarding XP on click - Rare white crow variant can award Ancient Wisdom - Reworked Dragon critter meshes Recipe Tooltips - Recipe tooltips now display items/minute for every input and output - Byproduct amount per minute now shown in recipe tooltips Misc - Reso… | — | |
| Release notes for v0.6.3 (2026-02-21) Patch Notes v0.6.3 Objectives & Research · Added new objectives for finding 3 and 10 secret recipes · Some Production research now requires resources (with lowered Credit costs accordingly) Bug Fixes · Fixed corrupted vegetation after loading a save · Fixed unexplorable areas on the world map | — | |
| Release notes for v0.6.2 (2026-02-17) Patch Notes v0.6.2 New Features - Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension") - A preliminary Redo system added via Shift+Control ("undo the undo") - New Journal tab added to the resource tree, displaying general world and production stats UI - Changed resource icon… | — | |
| Release notes for v0.6.1 (2026-02-06) Patch Notes v0.6.1 Blueprint Sharing & Improvements - Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import - Placing large blueprints causes less lag - Improved blueprint auto-connect - Fixed Elevator Bridge height in generated blueprint icons Building Placement & Undo - Auto-rotate buildings in placement preview to match neighboring buildings (if assisted placement en… | — | |
| Release notes for v0.5.1 (2025-12-22) Patch Notes v0.5.1 New features - Added new Chrono Boost spell to traveling merchant spell pool to temporarily boost building processing speed - Added new objectives for catching critters - Added blueprint delete mode by shift-clicking on placed blueprints, with updated delete preview and context hint during delete mode - Undo action (CTRL) can now also undo whole blueprint placement - Level-up… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 09:50 | No patch notes · unannounced build | 25184114 | public | 2 | — |
| 7 Sep 2026 | Mon | 16:51 | No patch notes · unannounced build | 25171360 | public | 2 | — |
| 6 Sep 2026 | Sun | 06:37 | No patch notes · unannounced build | 25149205 | public | 2 | — |