Arcaneering: Beyond Automation · published
- Added limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit)
- New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart)
- Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers)
- Opening building UIs is now a bit smoother
- Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones
- Chest and fortification tooltips now also display the current key/siege item count
- Large Credits numbers now use a thousands separator
- Improved Merger/Splitter load allocation in various scenarios (e.g., backing up)
- Fixed Elevators rarely not incorporating belt speed increases
- Fixed undo/redo Credits exploit
- Fixed undo of blueprint + drag placement not refunding the full Credits amount
- Fixed delete-undo for Splitters with Throughput Control set
- Fixed power/mana effects rarely corrupting other modifiers on production buildings
- Fixed the rolling efficiency window in the production building UI
- Fixed the rare-critter-catching objective not being awarded on catching a rare critter
- Markets now correctly save and load unsold inventory