Arcaneering: Beyond Automation · published
- Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")
- A preliminary Redo system added via Shift+Control ("undo the undo")
- New Journal tab added to the resource tree, displaying general world and production stats
- Changed resource icons to renders of the meshes (similar to buildings)
- Recipe selector now shows the output item icon next to the recipe name
- Super Splitter sorting dialogue clarified with renaming + a dividing line; resources can now be selected directly without first unselecting "All Resources"
- Market now displays net percentage difference including bonuses, not just the price drop due to overselling
- Potion recipes in the brewing UI can now be favorited and will sort to the top
- Potion Cauldron tooltip now reports what it is currently brewing
- Mana label font automatically shrinks when max Mana exceeds 1000 to prevent overflow
- Building info UI positioning is now robust to UI scale changes
- Academy Workshop dialog & Skill Tree UI improved in size
- Top-down mode (Q) cliff edges are now more visually salient, for easier elevation discernment
- Placed resource markers on world map now show a tooltip with the corresponding resource
- Mana Crystals now only pulse and emit particles when they actually produce Mana, not continuously
- Dynamically spawned vegetation around production buildings now bounces into the world rather than simply appearing
- Buffed the Rapid Smelting and Infused Ingots alternate recipes
- Tutorial now triggers when the player's Credits drop below 100 for the first time
- Added icons to remaining chest/merchant research notifications
- Micro-optimizations to world generation to reduce freezes during generation
- Load/save menus now open significantly faster when many large saves are present
- Micro-optimizations during game loading
- Modded resources now receive auto-generated icons if no custom icons are provided
- Fixed a load bug where saves larger than the default world size caused incorrect placement preview heights in certain map sections
- Fixed a load bug where the Mana Capacity skill was being stacked on top of itself on every load
- Fixed an edge case where transitioning directly from blueprint selection to placement did not properly cancel blueprint select mode
- Fixed middle-mouse panning so up/down direction matches the same invert setting as left/right panning
- Map bookmark color tweaked to be more visually distinct from merchant and gold ore markers
- Fixed explored areas not visually updating when zooming the world map