Arcaneering: Beyond Automation · published
- Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import
- Placing large blueprints causes less lag
- Improved blueprint auto-connect
- Fixed Elevator Bridge height in generated blueprint icons
- Auto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)
- Auto-swap curves when placing conveyor belt next to wrongly oriented available curve
- Added support for auto-placed Elevator Bridge when drag-building past existing belt line
- Undo now supports entire drag-build actions (including any auto-placed buildings)
- Undo now supports manual recipe changes
- Production building tooltips now display currently running recipe
- Resource nodes on world map show resource tooltip on hover
- Buildings on world map show building tooltip on hover
- Level and XP progress now shown in spell book UI (press Y)
- Warehouse visual label selection now suggests most abundant resource
- Research icon now shown in notifications when available
- Zoom on world map now zooms in on cursor region instead of current position
- World map zoom only updates when zoom level actually changes (performance improvement)
- Deprecated GIF function
- Pure Essence now selectable in Warehouse/Super Splitter UI when Arcane Crystal becomes available
- Cache research/objectives/recipes after first startup for faster subsequent startups
- Logistics buildings now sleep when flow is stuck for better performance, especially in large factories
- Mass deletion of large segments no longer causes lag
- Optimized visibility ranges of meshes for better performance
- Completing a Mana Tree now raises Mana requirements of other trees by 15%
- Mana Madness objective now requires 75,000 Mana to prevent accidental completion
- Buffed Focused Conservation obelisk to 20% power reduction
- New objective for fulfilling first Academy Workshop request
- Fixed Mana Tree variants not updating with completion
- Fixed undo delete not subtracting refunded credits again
- Fixed threat overlay not redrawing after zoom in world map
- Fixed rare Splitter throughput bottleneck when connected only to non-belt outputs
- Fixed obelisks applying effects twice on buildings after loading save
- Fixed rare terrain clipping issue when exiting top-down view
- Active building effects are now correctly re-timed when loading save