Arcaneering: Beyond Automation · published
- Area effect buildings now can also level up, increasing their efficacy
- Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings
- Area effect buildings can be leveled up via potions, in addition to the Ascension spell
- Resources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output
- Added a loading screen tip about resource reordering
- Potions are now grouped into collapsible categories in the brewing UI
- Modifier sources are now more human-readable in the modifier tab of the resource tree UI
- Research visibility preference for the Research UI is now saved between sessions
- Active effect count is now shown in the building side panel (e.g., 2/5)
- Coloring buildings with potions now applies per-surface color tweaks for more varied, aesthetic results
- All buildings now highlight when dragging a color potion over them, not only Decoration Buildings
- Tweaked Slate Dye color value
- Two new dyes can be found in the Token Shop rotation
- Mana Conversion spell now also requires Pure Essence to cast
- Upgraded to from Godot 4.4.1 to 4.6.2 (faster game start-up thanks to Shader Baking!)
- Fixed a rare crash when the Academy Workshop window was open while its refresh timer expired
- Fixed WASD input being swallowed by the Production tab search field
- Fixed view angle causing a black screen for some Linux users
- Fixed rare unresponsive special vegetation
- Fixed occasional excessive line spacing in merchant messages
- Fixed resource icon transparency in front of water
- Super Splitter now correctly wakes up when its filters are changed and it was inactive