Release notes for v0.7.4 (2026-05-10)

Arcaneering: Beyond Automation · published

Patch Notes v0.7.4

Performance

- Minor speed-ups in world generation

- Further performance improvements with Conveyor Belts & Hydro Generators

Gameplay

- New objective for brewing 250 potions

- Fulfilling the second objective that unlocks the Bank now awards an additional skill point

- Brewing dyes now produces 2 dyes per brew

- Dyes now only cost 1 Trader Token in the token shop

- Power Potion in the Token Shop now costs fewer Trader Tokens

- Obelisks affecting local buildings now show area effect indicators

- In-place replacing a building now tries to transfer its inventory to the new building

UI & Tooltips

- Mana Crystal now shows level and Mana output in tooltip

- Power Generator types now display in their tooltip how much power they generate and whether they are active

- Highlight relevant output building when hovering over buttons in Super Splitter filter UI

Bug Fixes

- Fix visual bug of placement preview coloring persisting after non-belt drag placement

- Fix corner belt preview when building a bridge belt next to a building at the shore

- Fix auto-placed Elevator Bridge during drag-placement occasionally leading to wrongly rotated downstream belts

- Fix calculator float multiplication in resource tree calculator input

- Fix brewing menu categories requiring two clicks to initially expand

- Fix Ward Generator not showing its field when active

- Fix a rare issue where some items after load were visually stuck in the mountains to the west

- Fix Crow critters landing at the bottom of the sea instead of the face of bridge belts