Arcaneering: Beyond Automation · published
- Minor speed-ups in world generation
- Further performance improvements with Conveyor Belts & Hydro Generators
- New objective for brewing 250 potions
- Fulfilling the second objective that unlocks the Bank now awards an additional skill point
- Brewing dyes now produces 2 dyes per brew
- Dyes now only cost 1 Trader Token in the token shop
- Power Potion in the Token Shop now costs fewer Trader Tokens
- Obelisks affecting local buildings now show area effect indicators
- In-place replacing a building now tries to transfer its inventory to the new building
- Mana Crystal now shows level and Mana output in tooltip
- Power Generator types now display in their tooltip how much power they generate and whether they are active
- Highlight relevant output building when hovering over buttons in Super Splitter filter UI
- Fix visual bug of placement preview coloring persisting after non-belt drag placement
- Fix corner belt preview when building a bridge belt next to a building at the shore
- Fix auto-placed Elevator Bridge during drag-placement occasionally leading to wrongly rotated downstream belts
- Fix calculator float multiplication in resource tree calculator input
- Fix brewing menu categories requiring two clicks to initially expand
- Fix Ward Generator not showing its field when active
- Fix a rare issue where some items after load were visually stuck in the mountains to the west
- Fix Crow critters landing at the bottom of the sea instead of the face of bridge belts