Arcaneering: Beyond Automation · published
- Added Modifiers tab to the Resource Tree UI to monitor global modifiers
- Resource Tree UI is more performant and no longer cycles tabs with WASD
- Added Notepad (default toggle with C) to keep track of in-game to-do lists
- Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this
- Market special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button
- Leveling up a building while its UI is open now immediately refreshes available recipes
- Power Generator power output UI now updates immediately after pasting upgrade settings
- Spell selection indicator now only highlights buildings actually affected by the spell
- Recipes are now sorted by display name rather than ID
- Spells can now have resource costs as well (Mystical Enhancement now requires 10 Pure Essence; Arcane Manifestation costs 25 Arcane Crystal)
- Added Vault Expansion as a new Level 8 spell, permanently increasing the stack multiplier of a Warehouse
- Vegetation in inventory can now be right-clicked to be consumed for Mana
- Improved XP scaling beyond Level 7
- Tweaked weather probabilities
- Added rare critter variants for bird, butterfly, fish, and snail
- Rare variants award more credits/XP (White Crow updated accordingly)
- Rare critters can award golden vegetation or Ancient Wisdom, depending on type
- Total rare critters caught are now tracked in the journal
- New objective: catch 1 rare critter for 1 skill point
- Updated visuals for all fortifications
- Tweaked daylight and golden hour aesthetics
- Rare critter variants have an extra particle effect
- Rain in top-down mode tweaked and now looks distinct from standard view
- Minor performance improvements
- Stronger crash guards when removing vegetation
- Fixed L-curve drag placement locking in the wrong direction when curved early
- Improved Elevator Bridge connections, preventing connection stealing from neighboring elevators
- Fixed blueprints sometimes not instantiating saved recipes upon build
- Fixed splitter not waking up after a power outage
- Fixed rare occasion where buildings were stuck with a search highlight