Release notes for v0.7.1 (2026-03-23)

Arcaneering: Beyond Automation · published

Patch Notes v0.7.1

UI & Quality of Life

- Added Modifiers tab to the Resource Tree UI to monitor global modifiers

- Resource Tree UI is more performant and no longer cycles tabs with WASD

- Added Notepad (default toggle with C) to keep track of in-game to-do lists

- Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this

- Market special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button

- Leveling up a building while its UI is open now immediately refreshes available recipes

- Power Generator power output UI now updates immediately after pasting upgrade settings

- Spell selection indicator now only highlights buildings actually affected by the spell

- Recipes are now sorted by display name rather than ID

Gameplay & Mechanics

- Spells can now have resource costs as well (Mystical Enhancement now requires 10 Pure Essence; Arcane Manifestation costs 25 Arcane Crystal)

- Added Vault Expansion as a new Level 8 spell, permanently increasing the stack multiplier of a Warehouse

- Vegetation in inventory can now be right-clicked to be consumed for Mana

- Improved XP scaling beyond Level 7

- Tweaked weather probabilities

Critters

- Added rare critter variants for bird, butterfly, fish, and snail

- Rare variants award more credits/XP (White Crow updated accordingly)

- Rare critters can award golden vegetation or Ancient Wisdom, depending on type

- Total rare critters caught are now tracked in the journal

- New objective: catch 1 rare critter for 1 skill point

Visuals & Aesthetics

- Updated visuals for all fortifications

- Tweaked daylight and golden hour aesthetics

- Rare critter variants have an extra particle effect

- Rain in top-down mode tweaked and now looks distinct from standard view

Performance & Stability

- Minor performance improvements

- Stronger crash guards when removing vegetation

Bug Fixes

- Fixed L-curve drag placement locking in the wrong direction when curved early

- Improved Elevator Bridge connections, preventing connection stealing from neighboring elevators

- Fixed blueprints sometimes not instantiating saved recipes upon build

- Fixed splitter not waking up after a power outage

- Fixed rare occasion where buildings were stuck with a search highlight