Arcaneering: Beyond Automation · published
- The world now contains 52 collectable Architect Caches that award XP when found
- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!
- Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests
- Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain
- Reworked meshes for most buildings & critters for a better factory experience
- Production buildings now have a moving/glowing part during production
- Resource meshes are now visible as they traverse the Elevator Bridge
- Building and resource icons now use the available icon space better
Performance
- General performance optimizations, especially for larger factories
- Search bars are now typo-resistant and support fuzzy search
- Ancient Obelisks now show in their tooltip how much of each requested resource is currently present
- Power bar tooltip now shows how much power is still available or overspent
- Status dot in the building info UI now has a tooltip explaining why a building stopped producing
- Fine-tuned objective grouping in the objectives UI, and objective progress now updates live while the UI stays open
- Escape now properly closes the scratch pad and the search bar
- Improved handling of keybind remapping conflicts and fixed display of compound keys such as Ctrl+Z
- Better match between the can-place preview and actual placement eligibility
- More robust blueprint save/load handling
- Better stride handling when mass-placing irregularly shaped blueprints
- Better price calculation for partial blueprint placements
- Smoother blueprint mass placement
- Blueprint placement now properly clears the redo stack
- Fixed blueprint mirroring persisting after cancelling placement with right-click/Esc
- Fixed a rare issue where mirroring a blueprint blanked a preview mesh
- Maximum required keys for chests capped at 20
- Required siege item count per tower, fort, and citadel capped at 20
- Game now pauses when the Steam overlay is opened
- Game now pauses when a controller disconnects
- Steam language preference is recognized as the default game language, where available
- Fixed the Solar Resonator overspilling its base size
- Fixed double-clicking a save overwriting it without a confirmation prompt
- Tooltips now update correctly when zooming or panning without moving the mouse
- Fixed the resolution dropdown becoming unselectable after disabling fullscreen
- Fixed an item duplication exploit in the Merger
- Fixed an exploit allowing repeated trades with the same merchant by clicking quickly
- Fixed power output upgrades on the Solar Generator being lost when it ran out of fuel
- Fixed the expanded storage talent perk in area effect buildings
- Fixed items across an entire belt curve stopping when the first item in the curve stopped
- Fixed Elevator Bridge connection previews not aligning with the actual connection after placement
- Better protection of Splitter slot indices when undoing a mass delete
- Fixed "exit to menu" followed by "new game" pausing the auto-save timer
- A failed auto-save no longer resets a custom auto-save interval
- Fixed whales being replaced by fish on animation in Water World, and fixed dragon scaling issues