Trials Survivors
Playing now
130−23 vs. yesterday
15%of peak
All-time peak
884Jun 2026
Playing now
130−23 vs. yesterday
All-time peak
884Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Class, New Constellation, HUGE performance boost Live Update 0.1.8.12 Content · Added a new class "The Alchemist" · Added two new evolutions to spells that didn't have any secret evolutions* · Added Poison Power Relic · Added a new constellation "Scorpio" to go alongside the new class · Added 3 new Poison themed spells (they also have secret evolutions) Art by Leaakim Balancing · Ailment Power now scales 50% less for each additional 100% (it… | 24990217 | |
| Game update | New event and Bug correction Live Update 0.1.8.9 Balancing · Ailment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarer · Item quantity in card values changed (previously the amount of quantity gained was too high) · Rare rarity tier removed · Epic value changed from [7.5%-15%] to [5%-8.5%] · Legendary value changed from [17.5%-25%] to [10%-15%] Content · Added a new event alongside a… | 24644266 | |
| Game update | Bug fixes and DPS meter Live Update 0.1.8.8 Bug Fixes · Save and quit now works in the first run · Soulwell amount of monster in endless fixed · Damage over time not displayed correctly in quality upgrades · You reroll on constellation you have first User Interface · The wording "Quit" in menu is now replaced by the translation "Back" · Added the damage meter that you can toggle in the settings menu · The total amount… | — | |
| Game update | Damage over time description and endless rework Live Update 0.1.8.7 Endless Mode Rework · Endless Mode is now only accessible on Unfair+ and Incremental difficulties. · The difficulty increases every 5 floors. · Every floor that increases the difficulty is now also a Survival Trial. · Endless Trials now last 2 minutes. · Increased monster density by 30%. · Increased the default Elite count from 3 to 5, scaling up to 6 by the end of the level… | — | |
| Game update | Skill Opacity and New Trial Live Update 0.1.8.3 System · Added a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard). · Added upscaling technology support based on GPU manufacturer and/or Operating System (this should increase overall performance slightly). Content · Purification Well · Stay near the well while killing monsters to purify their souls… | — | |
| Game update | Bug Fixes and Balancing to Life Steal and Cleansing Fire Beta Update 0.1.8.1 Balancing · Cleansing Fire Damage Output · At high investment, Cleansing Fire can currently outperform 99% of other spells. · Cleansing Fire (default and Cleansing Fire Of Weakening) can now gain up to 50 base Fire Damage. This does not mean the spell cannot be scaled further; it means no additional base damage is gained beyond 1000 player HP. · The spell can still be scaled… | — | |
| Game update | New Spell, Codex and Balancing for underused spells Beta Update 0.1.8.0 Balancing · Cleansing Fire Of Power no longer deals % current health damage. · Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell. · Aqua Nova Damage: 30 -> 40 · Aqua Nova Of Activation Damage: 20 -> 30 · Aqua Nova Of Earth Damage: 40 -> 50 · Aqua Nova Of Multiplication Damage: 30 -> 40 · Aqu… | — | |
| Game update | Incremental difficulty and Endless balancing Live Update 0.1.7.6 Bug Fixes · Fixed an issue where the "Click to attack" prompt wasn't properly shown when using a controller · Fixed a bug where certain difficulty settings incorrectly included an 11th map · Fixed a visual bug with how stats were displayed on skill cards · Fixed an issue where difficulty scaling displayed incorrectly in Endless Mode · Optimized monster performance cost Featu… | — | |
| Game update | Endless game mode + Constellation Ban + New Spell Live Update 0.1.7.4 Bug Fixes · Missing text from stat menu · Save file could be lost in a BSOD · Potential other crash sources fixed · Full keyboard control should work Features · Constellation Ban · Cost 3 dices and you can ban any constellation, as long as you don't have any spells from them. · Endless · Depending on your chosen difficulty level, you will start at a different "floor" within… | — | |
| Community | Trials Survivors - Early Access Roadmap Early Access Roadmap & Future Updates Hello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to our 1.0 release. Early Access We anticipate being in Early Access for at least one year. By the end of this journey, we expect the game's content to triple… | — | |
| Game update | Endless game mode + Constellation Ban + New Spell Live Update 0.1.7.4 Bug Fixes · Missing text from stat menu · Save file could be lost in a BSOD · Potential other crash sources fixed · Full keyboard control should work Features · Constellation Ban · Cost 3 dices and you can ban any constellation, as long as you don't have any spells from them. · Endless · Depending on your chosen difficulty level, you will start at a different "floor" within… | — | |
| Game update | Quality of life + New Evolutions + In game save Live Update 0.1.6 · Bug Fixes · UI getting stuck when interacting with surrender · Legion GO controller not detected (tentative fix) · Save data could be corrupted when crashing · Surrendering with a levelup no longer bring you back to the hub with the levelup interface · Portal SFX being played when in pause menu · You can no longer change the difficulty while in the pause menu · Fixed perform… | — | |
| Game update | Controller input fix / small bug fixes Live Update 0.1.5 · Bug Fixes · PS4 and PS5 controller should work as intended · Fix more crash sources (rare) · Performance improvement on end screen background (spell removal) · Map portal rotation · The MacOS version should now properly start on either Intel64 or Apple Silicone · NEXT UPDATE (Next week) · Next week we want to bring you : · Statistic menu (We tried bringing it this patch but… | — | |
| Game update | Localization update, more options and bugfix and spell tweaks Live Update 0.1.4 · Bug Fixes · Mouse input after clicking a spell card should no longer require you to click again to attack · Monster despawn animation is faster · Frost mage stack reset upon use · Fix number opacity and bloom not saved upon quitting · Fixed some potential crash sources · Potentially fixed some controllers not working properly · Fixed textures which could cause bright flash ·… | 23692915 | |
| Game update | Quality of life features and fix to the Korean Font Live Update 0.1.2 · Bug Fixes · Korean font should now be properly displayed when a constellation is showing up! · Sometime you could lose the ability to launch spell entirely, this one is still under investigation but we applied a change which should fix the issue. · Resume button is now in CAPS · Graphics · You can now reduce the glow of spells from the option menu · You can apply opacity to… | — | |
| Major update | Trials Survivors Is OUT ! Hello Everyone ! Just a head's up that the early access of Trials Survivors is OUT NOW . We added tons of new elements to the game pushing the amount of spells, constellations and expanding all the waves available into 6 difficulty settings. There is no level cap and you keep on progressing and becoming stronger, feel free to iterate and create your very own build by collecting and equipping re… | — | |
| Game update | Relic progression, global experience, 14 more languages supported. Demo Update / Build 1.0.22 · Content · Relics are added · You can drop relics and slot them inside your relic cube · All the accumulated relics will carry over to the main game · Reworked class experience · Experience is now global across all classes and makes you able to equip relics · Class experience will carry over to the main game · Demo caps the maximum progression level to 15, there is n… | — | |
| Game update | Improved performance and menu navigation Demo Update / Build 1.0.21 · Optimization · Updated the monster pathfinding to reduce the load on the monsters · This means that monsters now should flow more smoothly between obstacles and between themselves if one of them is going faster than the others · This change does also bring a huge performance uplift on the CPU load · Bug Fixes · Swapping between keyboard and mouse now works properly… | — | |
| Game update | Bugfix - Balancing - Chest rewards boosted Demo Update / Build 1.0.20 · Balancing · Room Flow : · Chest rewards are boosted to match the challenge you face in each room · Escort : · Updated the escort mission, you can leave the escort and come back to fill the escort meter. This way you can still explore and come back to complete the trial but you will miss out on the frequent exp drops ! · Spells : · Shock effect wasn't felt, all insta… | — | |
| Game update | Reworked room flow & Spell balancing Demo Update / Build 1.0.19 · Balancing · Room Flow : · Added an onboarding of the elite monsters in room 2 that requires you to kill 3 of them to get the max reward. · The intent behind this is to present the menace and make sure that you have enough power to tackle the challenge that will come up in room 3 / 4 / 5 · Escort : · speed updated, radius in which you can stay increased and increased… | — | |
| Major update | Early Access on June 8th ! Hello Everyone ! Just wanted to give an update regarding our release date and when you can expect Trials Survivors . We are on track for a release on : June 8th Compared to what we first had in mind, we have doubled the number of spells and included multiple secret spell evolutions that can be unlocked when you have two matching constellations. (You can find out more on Youtube where I'm creati… | — | |
| Major update | Early Access Release Date & 10,000 Wishlist Milestone ! Hello Everyone ! Just wanted to give an update regarding our release date and when you can expect Trials Survivors . TLDR: SOON, but not this month . We are now expecting the game to launch in Early Access in June . Why June and why not now ? · We believe we can deliver a better experience with more time, and we will continue updating the demo on our road to Early Access. I know many of you wer… | — | |
| Game update | UI Tooltips for Upgrades / Bug Fixes Demo Update / Build 1.0.17 · UI · Added a tooltip on the left that showcases what an upgrade does when you hover over or select it. · · Bug Fixes · Fixed an options menu bug that caused the game to unintentionally swap to a Pixel Art style. · Pressing 'F' while the constellation is displayed will now properly transition to the next menu. · Developer Notes · The idea behind this feature is to ma… | — | |
| Game update | Cloud Saves / Menu & Options Rework / Debuff Stacking Demo Update / Build 1.0.16 · UI Rework · Reworked the Menu UI for smoother navigation with or without a controller. · Correct button prompts are now displayed for the Steam Deck. · Balancing · Ignite and Shock can now stack up to 5 times by default. · You can now apply multiple debuffs simultaneously if your ailment application chance exceeds 100%. · Bug Fixes · Fixed an issue where the player… | — | |
| Game update | Monster spawn optimization / In Game UI rework / Rebalanced levels & Musics Demo Update / Build 1.0.15 · UI Rework · Reworked the UI to better display charge for utility skills. · Levels & Balancing · Adjusted monster density in Levels 1–5 to provide a better challenge · Optimization · Optimized the way how monsters spawn in order to make it more performance friendly · Backend optimization to enable spell loop · Music Change · We found & are currently working with a co… | — | |
| Game update | New option settings Demo Update / Build 1.0.14 · Bug Fix · Fixed an unintended dash interaction inside the lobby · Option settings · Added the option to confine the mouse to the game window · Added an option to automatically pause the game when In background · Developer Note · Wishing you all a Happy New Year ! | — | |
| Game update | Utility skills & More Optimization Demo Update / Build 1.0.13 · Dash / Utility skills Added a unique utility skill to each class that can be used when pressing spacebar Each class will have a dedicated utility skill that will reinforce the identity of each class, the two available utility skills are : · A Dash that leave fire trails behind that can burn enemies, you are also invincible during the dash. · A lightning teleport whi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.