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Trials Survivors›Events›Damage over time description and endless rework
Game update

Damage over time description and endless rework

Trials Survivors · published 42 days ago

All eventsPlayers around this dateRead on Steam

Live Update 0.1.8.7

Endless Mode Rework

  • Endless Mode is now only accessible on Unfair+ and Incremental difficulties.

  • The difficulty increases every 5 floors.

    • Every floor that increases the difficulty is now also a Survival Trial.

  • Endless Trials now last 2 minutes.

  • Increased monster density by 30%.

  • Increased the default Elite count from 3 to 5, scaling up to 6 by the end of the level.

  • Monster Health is now always one of the two stat available on endless cards.

    • This is probably the biggest change. It is designed to ensure that, eventually, you will face enemies that are stronger than you.

  • Removed floor skipping.

    • With the difficulty increasing every 5 floors and maps being shorter, Endless Mode should feel smoother while hopefully providing a meaningful challenge for your builds.

Content

  • Reworked Frost Ball of Galaxy. It is now more or less a brand-new spell! It keeps the same fantasy, but it is much cooler.

Gameplay Change

  • Changing constellations multiple times can't make you roll again in the same constellation unless you've seen all the constellations.

  • Rerolling constellation when your spell bar is full can roll into the constellation you don't currently have.

    • With this change you can still get the cool evolution you want even though you don't have the constellation right now.

User Interface

  • Skill descriptions are now displayed in blue.

    • This should improve the readability of specific stats. Let me know how you feel about this change!

  • Added damage descriptions for Ignite and Bleed.

  • Added a new Codex entry display to cards.

  • All spell card stats are now ordered correctly across all spells

Bug Fixes

  • Fixed mismatched skill descriptions and colors.

  • Fixed an issue where Damage over Time effects scaled their damage twice.

  • Possibly fixed keychron keyboard detected as a controller

If you feel something should be prioritized, feel free to share what you think!

PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!

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