
Optimized scenarios where you could still get low FPS
Poison Base Damage went from 6 -> 10
The intent behind this change is to boost the damage output of the poison spells which could feel underwhelming in high end scenario.
Musical Notes now bounce off walls, this change is applied to every spell and evolutions which has musical notes, those will now bounce.
The musical notes didn't have a super high damage output, this change will make you able to fill in this lack of damage through the sheer amount of projectiles that you will create!
Super high speed spells should collide correctly with terrain
The number of whirling knives should be the correct amount
If you feel something should be prioritized, feel free to share what you think!
PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!