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Trials Survivors›Events›New Class, New Constellation, HUGE performance boost
In-game event

New Class, New Constellation, HUGE performance boost

Trials Survivors · published 12 days ago · build 24990217

All eventsPlayers around this dateRead on Steam

Live Update 0.1.8.12

Content

  • Added a new class "The Alchemist"

  • Added two new evolutions to spells that didn't have any secret evolutions*

  • Added Poison Power Relic

  • Added a new constellation "Scorpio" to go alongside the new class

    • Added 3 new Poison themed spells (they also have secret evolutions)

    Art by Leaakim

Balancing

  • Ailment Power now scales 50% less for each additional 100% (it uses the same scaling as Ability Haste)

  • Shock Ailment rework

    • Shock now only applies its 50% damage multiplier once. When it expires, it deals damage to the affected enemy and another nearby enemy. It can also consume Shock from other enemies to chain even further

  • Rolling Magma of Enormity now adds a percentage of Fire Damage and Area of Effect instead of flat bonuses

  • Added all Ailment Power and Ailment Stack Count stats to Gemini's global card pool

  • Heat beam of Firefly now deal more damage but trigger less (no DPS change)

  • Storm Orb of Beam now deal more damage but trigger less (no DPS change)

  • Staccato volley now scale better with rarity (more projectiles)

Optimization

  • Massively reduced CPU load in all scenarios even the most intensive ones.

    • This change should bring a huge performance boost to every hardware, I can't understate how huge the FPS boost is!

  • Multithreaded calculation with Spatial Partitioning for the navigation of the monsters

    • Monsters share the position data of the player and instead of every monsters calculating the player position and the path to take, there is only one calculation for everyone

  • Area Of Effect, Chain Count and Beam projectiles are now even more optimized

Visual Effects

  • We added super cool beams effects to Storm Orb Of Beams and Heat Beam of Firefly

User Interface

  • New constellation and added the newly added stats into the Tab menu

Bug Fixes

  • Alt+Tab swapping the game to gamepad controls (Tentative)

  • Fixed multiple sources of crashes

  • Reduced CPU pressure during Endless runs

  • Save and quitting increased the in game floor by one

  • Left Right Audio that could sometime be mixed up

  • Most likely other bug fixes

Small New Biome Teaser

If you feel something should be prioritized, feel free to share what you think!

PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!

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Game update4 Sep 2026Performance update & bug fixesLive Update 0.1.8.16 Performance · Optimized scenarios where you could still get low FPS Balancing · Poison Base Damage went from 6 -> 10 · The intent behind this change is to boost the damage output of the poison spells which could feel underwhelming in high end scenario. · Musical Notes now bounce off walls, this change is applied to every spell and evolutions which has musical notes, those w…Game update3 Sep 2026Performance updateLive Update 0.1.8.15 Performance · This update should significantly improve 1% low FPS . We’re happy with the results, and you’ll most likely notice the biggest difference in Endless. · Any spells that fire a large number of projectiles should also benefit from this change. The game should feel smoother overall, and performance should remain relatively steady. · The game should also run better…Game update31 Aug 2026Bug Fixes and Performance updateLive Update 0.1.8.13 Performance · Collectible such as the experience and pickup cost is now reduced · Removed any colliders that the item might have to reduce the load on performance · Every Projectiles should also cost less · In the case where you still experience lag with projectiles, it's most likely that you've hit some sort of limit where you might have just too much. · Buff and debuff co…