Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Trials Survivors›Events›New event and Bug correction
Game update

New event and Bug correction

Trials Survivors · published 30 days ago · build 24644266

All eventsPlayers around this dateRead on Steam

Live Update 0.1.8.9

Balancing

  • Ailment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarer

  • Item quantity in card values changed (previously the amount of quantity gained was too high)

    • Rare rarity tier removed

    • Epic value changed from [7.5%-15%] to [5%-8.5%]

    • Legendary value changed from [17.5%-25%] to [10%-15%]

Content

  • Added a new event alongside a new monster variation.

User Interface

  • Resume and Quit Game now show a banner with a short explanation.

  • Increased the size of multiple UI elements across several submenus and stat displays. Text should now be more readable on smaller screens, such as the Steam Deck.

Bug Fixes

  • The DPS meter should now show the correct values.

  • Shadows on spells had been disabled ever since we introduced spell opacity. Spells containing projectiles should now properly cast shadows.

  • Getting too many projectiles will no longer change the casting behavior if you already have a full circle of projectiles.

  • Wrong amount of experience distributed on surrender

  • Magic bolt of Nova and Crescendo wave of healing upgrade card with incorrect values

  • Potential performance boost in specific scenarios

If you feel something should be prioritized, feel free to share what you think!

PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!

More from Trials Survivors

Other announcements

All events
Game update4 Sep 2026Performance update & bug fixesLive Update 0.1.8.16 Performance · Optimized scenarios where you could still get low FPS Balancing · Poison Base Damage went from 6 -> 10 · The intent behind this change is to boost the damage output of the poison spells which could feel underwhelming in high end scenario. · Musical Notes now bounce off walls, this change is applied to every spell and evolutions which has musical notes, those w…Game update3 Sep 2026Performance updateLive Update 0.1.8.15 Performance · This update should significantly improve 1% low FPS . We’re happy with the results, and you’ll most likely notice the biggest difference in Endless. · Any spells that fire a large number of projectiles should also benefit from this change. The game should feel smoother overall, and performance should remain relatively steady. · The game should also run better…Game update31 Aug 2026Bug Fixes and Performance updateLive Update 0.1.8.13 Performance · Collectible such as the experience and pickup cost is now reduced · Removed any colliders that the item might have to reduce the load on performance · Every Projectiles should also cost less · In the case where you still experience lag with projectiles, it's most likely that you've hit some sort of limit where you might have just too much. · Buff and debuff co…