Trials Survivors · build 24644266 · published
Ailment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarer
Item quantity in card values changed (previously the amount of quantity gained was too high)
Rare rarity tier removed
Epic value changed from [7.5%-15%] to [5%-8.5%]
Legendary value changed from [17.5%-25%] to [10%-15%]
Added a new event alongside a new monster variation.
Resume and Quit Game now show a banner with a short explanation.
Increased the size of multiple UI elements across several submenus and stat displays. Text should now be more readable on smaller screens, such as the Steam Deck.
The DPS meter should now show the correct values.
Shadows on spells had been disabled ever since we introduced spell opacity. Spells containing projectiles should now properly cast shadows.
Getting too many projectiles will no longer change the casting behavior if you already have a full circle of projectiles.
Wrong amount of experience distributed on surrender
Magic bolt of Nova and Crescendo wave of healing upgrade card with incorrect values
Potential performance boost in specific scenarios
If you feel something should be prioritized, feel free to share what you think!
PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!