New event and Bug correction

Trials Survivors · build 24644266 · published

On SteamNotes only · this build shipped before we watched the app

Live Update 0.1.8.9

Balancing

  • Ailment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarer

  • Item quantity in card values changed (previously the amount of quantity gained was too high)

    • Rare rarity tier removed

    • Epic value changed from [7.5%-15%] to [5%-8.5%]

    • Legendary value changed from [17.5%-25%] to [10%-15%]

Content

  • Added a new event alongside a new monster variation.

User Interface

  • Resume and Quit Game now show a banner with a short explanation.

  • Increased the size of multiple UI elements across several submenus and stat displays. Text should now be more readable on smaller screens, such as the Steam Deck.

Bug Fixes

  • The DPS meter should now show the correct values.

  • Shadows on spells had been disabled ever since we introduced spell opacity. Spells containing projectiles should now properly cast shadows.

  • Getting too many projectiles will no longer change the casting behavior if you already have a full circle of projectiles.

  • Wrong amount of experience distributed on surrender

  • Magic bolt of Nova and Crescendo wave of healing upgrade card with incorrect values

  • Potential performance boost in specific scenarios

If you feel something should be prioritized, feel free to share what you think!

PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!