Sinking Eternity
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Weekly Changelog: v0.8.26 Hey everyone :) Early Access launches in 34 days, on September 15! We're almost there! Here are some of the things that were improved in-game over the last week: -Added a new companion -Added more unique equipment that you can find throughout the game world -Added improved intermediate crafting materials -Improved in-game sound effects -Improved how remaining air is displayed -Added an option t… | — | |
| In-game event | Weekly Changelog: v0.8.25 Hey everyone, big announcement today! :) Early Access launches on September 15! We're almost there, and thank you all for the incredible support. As I was working on the game today (as usual haha), I took a break in one of the deeper biomes and swam around for a while. Everything just felt right. After 3 years of development, it finally felt like the world of Sinking Eternity is ready to welcom… | — | |
| In-game event | Weekly Changelog: v0.8.24 Hey everyone, I hope you're doing great! We're in the final stretch before the Early Access release and I plan to announce the Early Access release date in next week's update! Here's a bit more about what you can expect in Early Access: -A huge world to explore, filled with giant sea creatures, tons of underwater equipment to craft and a shelter that evolves from a primitive campfire into advan… | — | |
| In-game event | Weekly Changelog: v0.8.23 Hey everyone, I hope you're doing great! For this week's update, we're looking back at everything that happened during the third year of development (July 2025 to July 2026). The biggest milestone was releasing the first public demo of Sinking Eternity (in October 2025). After years of development, seeing players explore the world for the first time was such a cool moment. Shortly afterward, th… | — | |
| In-game event | Weekly Changelog: v0.8.22 Hey everyone! I hope you're doing great! Last week I talked a bit about what I worked on during the first year of development. This week, let's move on to year 2 (of 3). If the first year was mostly about building the game's foundation, the second year was when Sinking Eternity really gained its identity and started to become an actual game. Expanding the World -One of the biggest milestones wa… | — | |
| In-game event | Weekly Changelog: v0.8.21 Hey everyone! I hope you're doing great! This month, it's been exactly 3 years since development started on Sinking Eternity! It's been a lot of work since July 2023 haha. But we're almost there! :) For this week's update, I thought it could be fun to look back at what was built during the first year, and then go through years 2 and 3 in the next weekly updates. I've kept a development log of o… | — | |
| In-game event | Weekly Changelog: v0.8.20 Hey everyone, I hope you're doing great! This weekly update happens right in the middle of the Steam Summer Sale, so I'm not sure how many people will see it haha :) For this week's update, I thought it could be fun to talk a bit about some of the hardest things I've had to build since I started working on Sinking Eternity about three years ago. World Design Designing the world required much mo… | — | |
| In-game event | Weekly Changelog: v0.8.19 Hey everyone, I hope you're doing great! I've been so focused on finishing up the game build again this week. Sorry if I'm late replying to messages on the different platforms. For this week's update, I thought I could talk a bit about some of the tools I use to build the game. I've gotten a lot of questions about this since the demo launched 7 to 8 months ago. -Unity: This is the engine the ga… | — | |
| In-game event | Weekly Changelog: v0.8.18 Hey everyone, I hope you're doing great! I'm still working on polishing the Early Access content, and things are progressing well. I'm currently going through the main questline for the 5th, 10th, or maybe 15th time. Something like that, haha. For this week's update, I'll talk a bit about the game's sound design. It's such an important part of creating an immersive underwater experience. The Is… | — | |
| In-game event | Weekly Changelog: v0.8.17 Hey everyone, I hope you had a great week! For this week's update, I thought I could share a bit about some of the mysteries of the game. This is a spoiler-free post, only talking about things you start learning about in the demo: - The cryopod : You start the game after waking up from cryosleep. You were asleep for 11,379 years. Did you crash on this planet, or have you been there all along? W… | — | |
| In-game event | Weekly Changelog: v0.8.16 Hey everyone, I hope you're doing great! Time flies so fast, it's already June! I am working days and nights on the game. The whole Early Access game world is ready, but the polishing phase is taking a lot of time! My new way of estimating how long something I'm working on will take: Step 1: Do my best estimate Step 2: Add a 50% contingency Step 3: Multiply Step 2 result by 10 haha But seriousl… | — | |
| In-game event | Weekly Changelog: v0.8.15 Hey everyone, I hope you're doing great! First, I want to say that I really appreciate all the comments, support, and great feedback you have been sharing over the past few months. It really means a lot! Thank you! For this week's update, I thought I could share a bit about how character progression will work in-game: -There will be 6 unique skills to level up: Exploration, Survival, Engineerin… | — | |
| In-game event | Weekly Changelog: v0.8.14 Hey everyone, I hope you're doing well! It's been a great week here, and the development progressed a lot :) As our first point this week, I'm very happy to confirm that Sinking Eternity is part of the Steam Ocean Fest. It runs from May 18 to May 25. For those of you who haven't had the chance to check out the festival yet, it's worth a look, as it features tons of great released and upcoming o… | — | |
| In-game event | Weekly Changelog: v0.8.13 Hey everyone, I hope you had a great week! There are a lot of cool things to talk about this week :) First, Sinking Eternity's demo will be part of the upcoming Steam Ocean Fest, which takes place from May 18th to May 25th. Also, I found some pretty nice optimizations to the game code that improved the FPS by around 10% (on the 2 machines I tested them on). They should be included in next week'… | — | |
| In-game event | Weekly Changelog: v0.8.12 Hey everyone! I hope you're doing well! It will be a small update this week, as I spent most of the last 7 days improving and refactoring the game code :) However: The very positive note is that this improved/refactored code will help a lot to build and deliver new content faster, to get ready for Early Access, but also for all the upcoming updates that will follow the launch. I'll make sure ne… | — | |
| In-game event | Weekly Changelog: v0.8.11 Hey everyone, I hope you're doing well! I worked a lot on optimizing performance and fixing visual issues this week. I've also been testing the game on one of my 10+ year-old PCs (that is well below the game's minimum requirements). It was running the game at around 30 FPS on the lowest visual quality settings initially, and with this week's performance upgrades, it now runs the game at a stead… | — | |
| In-game event | Weekly Changelog: v0.8.10 Hey everyone, I hope you had a great week! Development progressed very well again this week. I am currently working on: · Adding more underwater creature variety · Fine-tuning underwater sea creature behavior · Doing a full pass on the game's main questline and side quests · Adding more unique/hidden areas that you can discover while exploring the different biomes I also completed the work on t… | — | |
| In-game event | Weekly Changelog: v0.8.9 Hey everyone! I hope you had a great week :) For this week's update, I thought it would be fun to share what I am currently working on: -The future era: I am currently working on the buildable machines that will increase your anchor level to the future, and let you explore further into this era that you don't belong to. I am also adding more cool impacts of your actions in the present time to t… | — | |
| In-game event | Weekly Changelog: v0.8.8 Hey everyone, I hope you have a great week! So I've been sick for a few days last week, but other than that, development progressed well :) For this week's update, I thought I could share some cool facts about Sinking Eternity, so here we go: -3125 of you tried the demo since its launch last October, and you wishlisted the game from 114 different countries! That's so cool! -The current developm… | — | |
| In-game event | Weekly Changelog: v0.8.7 Hey everyone, I hope you had a great week! There has been a lot of progress in the game's development this week, with work on: -The future era anchor system, where you will be able to increase your anchor level, which defines how far you can explore, 50K years into the future -The mysterious companions you will find in the game, with their own backstory -The crafting system with automated machi… | — | |
| In-game event | Weekly Changelog: v0.8.6 Hey everyone, I hope you are doing well! This is a bit of a sad update for me to make this week, but I will have to push back the Early Access release date a bit. I'm sorry about that, as I know some of you have really been looking forward to the upcoming release. This wasn't an easy decision, but I believe it's the right one for the game. To give you a bit more information, there are 2 main re… | — | |
| In-game event | Weekly Changelog: v0.8.5 Hey everyone, I hope you had a great week :) The game just reached 7,500 wishlists on Steam! Thanks so much to all of you, your support is incredible! For those interested, here’s some information about the shelter upgrades you'll be able to build on the islands and underwater: -As some of you may have noticed in the demo menu, there will be three categories of shelter upgrades: Foundational, A… | — | |
| In-game event | Weekly Changelog: v0.8.4 Hey everyone, I hope you had a great week! Since the last weekly update, I've been focusing on adding tons of shelter upgrades, and I really like how it turned out. There will be different crafting phases in the game, going from basic survival upgrades like a campfire and a bed to high-tech upgrades as you progress in the game. It was important to me that players start by simply needing to surv… | — | |
| In-game event | Weekly Changelog: v0.8.3 Weekly Changelog: v0.8.3 Hey everyone, what a week! First, thanks so much to all of you as the game passes 5000 Wishlists on Steam ! It still feels unreal! I remember how happy I was back in August when the game got its first wishlist. Thank you! For this week's screenshots (especially for those who haven't tried the demo), here is a preview of an important in-game feature: the Era Change. The… | — | |
| In-game event | Weekly Changelog: v0.8.2 Weekly Changelog: v0.8.2 Hey everyone! We're less than 60 days away from the Early Access launch! This week I worked mostly on new fish, improving the main quest line, adding new side quests, and adding more shelter upgrades. Here are some cool new small underwater creatures: Also, here are this week's demo updates (Version 0.8.2): -Improved how faraway objects are loaded/unloaded to increase i… | — | |
| In-game event | Weekly Changelog: v0.8.1 Weekly Changelog: v0.8.1 Hey everyone! We're in the final stretch before the Early Access release! I've been working a lot this week on new colossal sea creatures, but also on some friendlier ones that may become companions, who knows :) For this week update, here are a few screenshots of creatures you will encounter in the first few minutes of gameplay. The Coral Fish: The School of Fish: A gi… | — | |
| In-game event | Weekly Changelog: v0.8.0 Weekly Changelog: v0.8.0 Hey everyone, I hope you had an amazing week! We have many cool updates to talk about today. First, the upcoming Early Access release: -The Early Access launch date will be April 16! We're almost there, after 2 1/2 years of development! -You will be able to explore depths of more than 2500 meters (8200 feet) on day 1 of the Early Access. -There will be a lot to do, tons… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.