
Time flies so fast, it's already June!
I am working days and nights on the game. The whole Early Access game world is ready, but the polishing phase is taking a lot of time!
Step 1: Do my best estimate
Step 2: Add a 50% contingency
Step 3: Multiply Step 2 result by 10 haha
But seriously, we'll get there! I can't wait for the day when you can all try the game! :)
-Achievements: In Early Access, you will find a new achievement tab in the game menu, where you will be able to track many things to accomplish in addition to completing the main quest.
-An open world: You will be rewarded for exploring, with the Exploration skill to level up, but also for each new area, point of interest, creature, plant you discover, etc.
-The quest system: I always liked the visual and audio cues of achievement-like things in games, even while doing quests, so I added objective progression popups to help keep track of your quest progression.
-Equipment based progression: Acquiring and crafting better gear will be at the core of the gameplay, unlocking new areas and skills.
And I can confirm that even with an influence from MMORPGs, there will be no XP grind haha, and it's a 100% single-player game :)
As we had a pretty big demo update last week, I focused 100% on the Early Access content for the last 7 days, so no new demo version has been uploaded this week.