
Things progressed well again this week!
-The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3
-Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch.
-I've also submitted the request for the game demo to be part of the upcoming Steam PvE Survival Crafting Fest. Hopefully it will be approved!
-Finalised the hunger/food system for Early Access
-Added an accessibility option to turn off the food system for players who prefer to play without it
-Created new types of schools of fish that you'll encounter throughout the game
-Added a lot more small lootable fish
-Added a lot more hostile and peaceful medium-sized sea creatures
-Spent a full day improving game performance, increasing FPS by 25% on the two PCs I tested it on
-Optimised how ambient and lootable fish are spawned and maintained in memory
-Improved many in-game icons
-Improved many in-game tooltip visuals
-Improved the level design of a very, very deep area where the reveal should be quite intense once you see it!
-Prevented mining and chopping wood when players use the Unlimited Air accessibility feature in regions that are too deep for their current diving equipment
-Improved how fog particle effects are rendered, massively improving performance
-Reduced the respawn time of many lootable objects like Reef Wood
-Improved the overland textures and level design of the starting islands
-Improved the first bonus of the six in game skills
-Kept volumetric clouds visible on the lowest visual quality setting, as they don't require much processing power and make the game look much better
-Updated the minimum and recommended specs on the Steam page
-Uploaded an updated demo build
-Submitted the Early Access build for review by Steam