
We're almost there!
-Added a new companion
-Added more unique equipment that you can find throughout the game world
-Added improved intermediate crafting materials
-Improved in-game sound effects
-Improved how remaining air is displayed
-Added an option to show remaining air time in minutes instead of as a percentage in the HUD at the top of the screen
-Added icons showing which shelter upgrades enhance your Crafting Station when it's open (like having built a loom, cooking station, or high-tech upgrades)
-Added an early shelter extension so the buildable area on the island doesn't become too cramped
-Added better particle effects to important quest items found throughout the game world
-Completely reworked one of the biomes that wasn't up to par with the rest of the game world
-Added new large scale shelter structures where you have to gather materials and deposit them at the construction site before building
-Added a popup for when you discover new unique items
-Improved advanced crafting progression, like gathering quartz to turn into silicon wafers, then into tech components
-Added a better on-screen high-pressure warning when your current equipment can't handle the water pressure
-Added more quests involving the small creature
-Improved how autoswim works
-Worked on a very cool post ending sequence
-Added a whole new explorable biome to the Early Access content
-Improved the stats section to make it less crowded
-Added more side quests
(34 days until launch!)