
It will be a small update this week, as I spent most of the last 7 days improving and refactoring the game code :)
However: The very positive note is that this improved/refactored code will help a lot to build and deliver new content faster, to get ready for Early Access, but also for all the upcoming updates that will follow the launch.
-Minor improvements to the shallow waters level design
-Improved placement of some larger objects to make the early underwater areas' pathing more fluid
That's it for this week's small changelog.