Since the last weekly update, I've been focusing on adding tons of shelter upgrades, and I really like how it turned out.
There will be different crafting phases in the game, going from basic survival upgrades like a campfire and a bed to high-tech upgrades as you progress in the game. It was important to me that players start by simply needing to survive, but quickly find their footing and progress through what I think will be a very cool tech tree.
Some shelter decor:
Some of the storage crates:
A tanning station:
-Improved the campfire icon
-Improved the basic bed icon
-Added crafting sections in the build menu as a teaser for the upcoming tech tree progression
-Added more stones in the shallow waters, as some people (legitimately) struggled to find enough for the early shelter upgrades
-Improved sandlurker behavior when the player is close to the maximum attack range
-Made the era change popup stay longer on screen
-Limited the sideways rotation angle of newly placed buildings
-Added a "Water" section in the options menu where you will be able to tweak underwater and surface water visuals (like caustics, scattering, refraction, wave resolution, etc.)